Development of a Sea Battlefield Visual Simulation System
暂无分享,去创建一个
Development of a sea battlefield visual simulation system was analyzed.In the building of a good deal of complex 3D models,problems appeared,such as the inefficiency and hard management,a software engineering method based on the increment model was proposed to boost the availability and the maintainability,shorten the development period.For the functions that the Vega Prime does not include,such as the visualization of invisible volume,the OpenGL programming was introduced into Vega Prime,and the key problems were solved.The discontinuous display caused by the federation time advancement was solved by delaying a data frame.This system was applied in the project,and the effect was good.