IdleBot: Exploring the Design of Serendipitous Artifacts
暂无分享,去创建一个
[1] Betti Marenko,et al. Animistic design: how to reimagine digital interaction between the human and the nonhuman , 2016, Digit. Creativity.
[2] Yvonne Rogers,et al. Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences , 2006, UbiComp.
[3] Erik Stolterman,et al. Toward a framework for ecologies of artifacts: how are digital artifacts interconnected within a personal life? , 2008, NordiCHI.
[4] J. Bailenson,et al. Digital Chameleons , 2005, Psychological science.
[5] I. Bogost. Alien Phenomenology, or What It’s Like to Be a Thing , 2012 .
[6] Yvonne Rogers,et al. Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? , 2010, UbiComp.
[7] K. Dautenhahn,et al. Imitation and Social Learning in Robots, Humans and Animals: Behavioural, Social and Communicative Dimensions , 2009 .
[8] Chris Speed,et al. Thing Ethnography: Doing Design Research with Non-Humans , 2016, Conference on Designing Interactive Systems.
[9] Ben J. A. Kröse,et al. Products as Agents: Metaphors for Designing the Products of the IoT Age , 2017, CHI.
[10] Ben Matthews,et al. Trust Me: Doubts and Concerns Living with the Internet of Things , 2016, Conference on Designing Interactive Systems.
[11] Jodi Forlizzi,et al. Understanding experience in interactive systems , 2004, DIS '04.
[12] Kerstin Dautenhahn,et al. Socially intelligent robots: dimensions of human–robot interaction , 2007, Philosophical Transactions of the Royal Society B: Biological Sciences.
[13] Ron Wakkary,et al. Morse Things: A Design Inquiry into the Gap Between Things and Us , 2017, Conference on Designing Interactive Systems.
[14] Marco C. Rozendaal. Objects with intent , 2016, Interactions.
[15] Wendy A. Kellogg,et al. Social translucence: an approach to designing systems that support social processes , 2000, TCHI.
[16] Karl F. MacDorman,et al. The Uncanny Valley [From the Field] , 2012, IEEE Robotics Autom. Mag..
[17] Austin Henderson,et al. Making sense of sensing systems: five questions for designers and researchers , 2002, CHI.
[18] Daniel Polani,et al. Towards socially adaptive robots: A novel method for real time recognition of human-robot interaction styles , 2008, Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots.
[19] Stefan Kopp,et al. Generation and Evaluation of Communicative Robot Gesture , 2012, Int. J. Soc. Robotics.
[20] Mathias Funk. Designing the Fog: Towards an Intranet of Things , 2018, SmartObjects@CHI.
[21] Dana Kulic,et al. Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots , 2009, Int. J. Soc. Robotics.
[22] Manfred Tscheligi,et al. Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions , 2016, Conference on Designing Interactive Systems.
[23] John Bowers,et al. Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context , 2016, Conference on Designing Interactive Systems.
[24] B. Gaver,et al. Provocative Awareness , 2002, Computer Supported Cooperative Work (CSCW).
[25] Toyoaki Nishida,et al. Why should we imitate robots? , 2014, AAMAS.
[26] Toyoaki Nishida,et al. Why Should We Imitate Robots? Effect of Back Imitation on Judgment of Imitative Skill , 2015, Int. J. Soc. Robotics.