Computer animation - theory and practice

Conventional Animation. Computer Animation. The Development of Computer Animation in Various Organizations. Keyframe and Painting Systems. Object Modelling in 3D Animation. Motion Control in 3D Animation. Hidden Surfaces, Reflectance and Shading. Transparency, Texture, Shadows, and Anti-aliasing. Human Modelling and Animation. Object-oriented and Actor Languages and Systems. Automatic Motion Control. Case Studies of Computer-generated Films. Appendix: Computer-generated Films.