Trends of Mobile Learning in Computing Education from 2006 to 2014: A Systematic Review of Research Publications
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[69] Dean Mohamedally,et al. RoboRun: A gamification approach to control flow learning for young students with TouchDevelop , 2013, ArXiv.
[70] Ivica Boticki,et al. Teaching and learning computer science sorting algorithms with mobile devices: A case study , 2013, Comput. Appl. Eng. Educ..
[71] Anthony I. Wasserman,et al. Software engineering issues for mobile application development , 2010, FoSER '10.
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[75] Jane Chu Prey,et al. WriteOn1.0: a tablet PC-based tool for effective classroom instruction , 2009, ITiCSE '09.
[76] Vince Bruno,et al. Designing a mobile-app-based collaborative learning system , 2012 .
[77] Stanislav Kurkovsky,et al. Mobile game development: improving student engagement and motivation in introductory computing courses , 2013, Comput. Sci. Educ..
[78] Stephen H. Edwards,et al. RoboLIFT: engaging CS2 students with testable, automatically evaluated android applications , 2012, SIGCSE '12.
[79] Xiaoming Yao. A peer-to-peer mobile learning model for timely operation guidance of computer education , 2010, 2010 5th International Conference on Computer Science & Education.
[80] Paul E. Dickson. Cabana: a cross-platform mobile development system , 2012, SIGCSE '12.
[81] Janet Finlay. Special issue on Web-based technologies for social learning in computer science education , 2009, Comput. Sci. Educ..
[82] Riaza Mohd Rias,et al. Interactive multimedia-based mobile application for learning iban language , 2015 .
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[84] Yen-Chun Jim Wu,et al. Review of trends from mobile learning studies: A meta-analysis , 2012, Comput. Educ..
[85] Arnold Pears,et al. mJeliot: ICT support for interactive teaching of programming , 2011, 2011 Frontiers in Education Conference (FIE).
[86] Ming Yang,et al. Mobile device based authentic learning for computer network and security , 2013, ITiCSE '13.
[87] T. Judd,et al. First year students' experiences with technology: Are they really digital natives? , 2008 .