Narrative Presence in Intelligent Learning Environments
暂无分享,去创建一个
[1] David S. Miall. Experiencing narrative worlds: On the psychological activities of reading , 2000 .
[2] Lori Ann Vogt. Empathy and Moral Development: Implications for caring and Justice. , 2003 .
[3] Gordon Wells,et al. The Meaning Makers: Children Learning Language and Using Language to Learn. First Edition. , 1985 .
[4] Michael Lebowitz,et al. Story-telling as planning and learning , 1985 .
[5] James C. Lester,et al. U-director: a decision-theoretic narrative planning architecture for storytelling environments , 2006, AAMAS '06.
[6] G. Riva,et al. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments , 2003 .
[7] James R. Meehan,et al. TALE-SPIN, An Interactive Program that Writes Stories , 1977, IJCAI.
[8] John Sweller,et al. Cognitive Load During Problem Solving: Effects on Learning , 1988, Cogn. Sci..
[9] Mel Slater,et al. A Virtual Presence Counter , 2000, Presence: Teleoperators & Virtual Environments.
[10] Robert Michael Young,et al. Managing interaction between users and agents in a multi-agent storytelling environment , 2003, AAMAS '03.
[11] M. Whitton,et al. Physiological Measures of Presence in Virtual Environments , 2001 .
[12] James C. Lester,et al. Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments , 2006, Intelligent Tutoring Systems.
[13] W. S. Reilly,et al. Believable Social and Emotional Agents. , 1996 .
[14] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[15] Algorithms, Design , .
[16] M. Lepper,et al. Effects of fantasy contexts on children's learning and motivation: making learning more fun. , 1992, Journal of personality and social psychology.
[17] R. Gerrig,et al. Readers as problem-solvers in the experience of suspense , 1994 .
[18] Ray Paton,et al. Visual Representations and Interpretations , 1999, Springer London.
[19] Randall W. Hill,et al. Toward the holodeck: integrating graphics, sound, character and story , 2001, AGENTS '01.
[20] Gert Pfurtscheller,et al. Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment , 2006, PRESENCE: Teleoperators and Virtual Environments.
[21] Giuseppe Riva,et al. Being there : the experience of presence in mediated environments , 2003 .
[22] James C. Lester,et al. Inducing User Affect Recognition Models for Task-Oriented Environments , 2007, User Modeling.
[23] Brent Insko. Behavioral and Physiological Methods , 2002 .
[24] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[25] Joseph Bates,et al. Dramatic Presence , 1993, Presence: Teleoperators & Virtual Environments.
[26] Mark O. Riedl,et al. Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training , 2006 .
[27] K. Scherer,et al. How Seductive Details Do Their Damage : A Theory of Cognitive Interest in Science Learning , 2004 .
[28] David L. Roberts,et al. Desiderata for Managers of Interactive Experiences : A Survey of Recent Advances in Drama Management , 2007 .
[29] Brian Magerko,et al. IMPROVING INTERACTIVE TRAINING THROUGH INDIVIDUALIZED CONTENT AND INCREASED ENGAGEMENT , 2005 .
[30] Joseph Bates,et al. Personality-rich believable agents that use language , 1997, AGENTS '97.
[31] A. Bandura. Self-Efficacy: The Exercise of Control , 1997, Journal of Cognitive Psychotherapy.
[32] Marc Cavazza,et al. Interacting with virtual characters in interactive storytelling , 2002, AAMAS '02.
[33] Joseph Bates,et al. Virtual Reality, Art, and Entertainment , 1992, Presence: Teleoperators & Virtual Environments.
[34] James C. Lester,et al. Modeling and evaluating empathy in embodied companion agents , 2007, Int. J. Hum. Comput. Stud..
[35] A. Gaggioli,et al. Quality of experience in virtual environments , 2003 .
[36] Thomas B. Sheridan,et al. Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.
[37] Wijnand A. IJsselsteijn,et al. Presence: concept, determinants, and measurement , 2000, Electronic Imaging.
[38] Ana Paiva,et al. FearNot! - An Experiment in Emergent Narrative , 2005, IVA.
[39] Giacomo Mauro DAriano. The Journal of Personality and Social Psychology. , 2002 .
[40] Holger Regenbrecht,et al. Embodied Presence in Virtual Environments , 1999, Visual Representations and Interpretations.
[41] Richard J. Gerrig,et al. A developmental perspective on the construction of disbelief. , 1998 .
[42] James C. Lester,et al. Diagnosing Self-efficacy in Intelligent Tutoring Systems: An Empirical Study , 2006, Intelligent Tutoring Systems.
[43] Andrew Stern,et al. Structuring Content in the Façade Interactive Drama Architecture , 2005, AIIDE.
[45] Joseph Bates,et al. Guiding interactive drama , 1997 .
[46] Mark O. Riedl,et al. Narrative generation: balancing plot and character , 2004 .