MAKING AGENTS LESS ANNOYING: TOWARDS AN ANIMATED AGENT THAT RESPONDS TO SOCIAL CUES

Animated interface agents have been proposed as a more natural way for the user to interact with computers. Such agents are frequently used in pedagogical and program help applications. While many aspects of social agents have been investigated, that of keeping an appropriate social distance seems to have been overlooked. This ability is coupled with an understanding of when advice is and is not wanted. An agent that gives advice in an Othello program is implemented, which using reinforcement learning adapts its frequency of suggestions to whether or not the user takes the advice. The amount of suggestions that the user can expect is visualized for the user by agent size and position. This agent is compared to one which always gives advice. In the evaluation, test participants experienced that the first agent adapted to their behavior and also found it less distracting.

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