Hybrid fur rendering: combining volumetric fur with explicit hair strands
暂无分享,去创建一个
Jeppe Revall Frisvad | Niels Jørgen Christensen | Viggo Falster | Tobias Grønbeck Andersen | V. Falster | J. Frisvad
[1] Henrik Wann Jensen,et al. An artist friendly hair shading system , 2010, ACM Trans. Graph..
[2] Fabrice Neyret,et al. Representing appearance and pre-filtering subpixel data in sparse voxel octrees , 2012, EGGH-HPG'12.
[3] Kun Zhou,et al. Cone Tracing for Furry Object Rendering , 2014, IEEE Transactions on Visualization and Computer Graphics.
[4] Bo Ren,et al. Interactive hair rendering and appearance editing under environment lighting , 2011, ACM Trans. Graph..
[5] Jed Lengyel,et al. Real-Time Hair , 2000, Rendering Techniques.
[6] Martin Hill,et al. Eurographics Symposium on Rendering 2011 an Energy-conserving Hair Reflectance Model , 2022 .
[7] Dan B. Goldman. Fake fur rendering , 1997, SIGGRAPH.
[8] Sarah Tariq,et al. Advanced techniques in real-time hair rendering and simulation , 2010, SIGGRAPH '10.
[9] Ravi Ramamoorthi,et al. Physically-accurate fur reflectance , 2015, ACM Trans. Graph..
[10] Wayne E. Carlson,et al. Towards an interactive high visual complexity animation system , 1979, SIGGRAPH.
[11] Tomas Akenine-Möller,et al. High-quality curve rendering using line sampled visibility , 2012, ACM Trans. Graph..
[12] Enhua Wu,et al. Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures , 2008, IEEE Computer Graphics and Applications.
[13] Tom Lokovic,et al. Deep shadow maps , 2000, SIGGRAPH.
[14] James T. Kajiya,et al. Rendering fur with three dimensional textures , 1989, SIGGRAPH.
[15] Jane Wilhelms,et al. An Interactive Fur Modeling Technique , 1997, Graphics Interface.
[16] David S. Ebert,et al. Interactive translucent volume rendering and procedural modeling , 2002, IEEE Visualization, 2002. VIS 2002..
[17] Brendan McCane,et al. Fur simulation with spring continuum , 2008, The Visual Computer.
[18] Justin Hensley,et al. Real‐Time Concurrent Linked List Construction on the GPU , 2010, Comput. Graph. Forum.
[19] Kun Zhou,et al. Interactive hair rendering under environment lighting , 2010 .
[20] James T. Kajiya,et al. Ray tracing volume densities , 1984, SIGGRAPH.
[21] Sylwester Kaszowski,et al. Determination of Hair Density in the Mink , 1970 .
[22] Takahiro Harada,et al. A framework for rendering complex scattering effects on hair , 2012, I3D '12.
[23] Steve Marschner,et al. Efficient multiple scattering in hair using spherical harmonics , 2008, ACM Trans. Graph..
[24] Ivan Neulander. Quick image-based lighting of hair , 2004, SIGGRAPH '04.
[25] Arno Zinke,et al. Photo-Realistic Rendering of Blond Hair , 2004, VMV.
[26] Stefan Gustavson,et al. Efficient Computational Noise in GLSL , 2012, J. Graph. Tools.
[27] J. E. Lengyel. Real-Time Fur , .
[28] Carsten Dachsbacher,et al. The SGGX microflake distribution , 2015, ACM Trans. Graph..
[29] G. S. P. Miller. From wire-frames to furry animals , 1989 .
[30] Ivan Neulander. Fast furry ray gathering , 2010, SIGGRAPH '10.
[31] Daniel Thalmann,et al. Rendering hair using pixel blending and shadow buffers , 1991, Comput. Animat. Virtual Worlds.
[32] Steve Marschner,et al. Light scattering from human hair fibers , 2003, ACM Trans. Graph..
[33] Michiel van de Panne,et al. Rendering Generalized Cylinders with Paintstrokes , 1998, Graphics Interface.
[34] Hans-Peter Seidel,et al. Visualizing Transport Structures of Time-Dependent Flow Fields , 2008, IEEE Computer Graphics and Applications.
[35] Tae-Yong Kim,et al. The Chronicles of Narnia: the lion, the crowds and rhythm and hues (Author video presentations are available from the citation page) , 2006, SIGGRAPH Courses.
[36] Cem Yuksel,et al. Dual scattering approximation for fast multiple scattering in hair , 2008, ACM Trans. Graph..
[37] Mingyu Lim,et al. Real‐time fur simulation and rendering , 2010, Comput. Animat. Virtual Worlds.
[38] Steve Marschner,et al. Simulating multiple scattering in hair using a photon mapping approach , 2006, ACM Trans. Graph..
[39] Fabrice Neyret. Synthesizing Verdant Landscapes using Volumetric Textures , 1996, Rendering Techniques.
[40] Adam Finkelstein,et al. Real-time fur over arbitrary surfaces , 2001, I3D '01.
[41] Fabrice Neyret,et al. A General and Multiscale Model for Volumetric Textures , 1995 .
[42] Shigeo Morishima,et al. Expression and Motion Control of Hair using Fast Collision Detection Methods , 1995, ICSC.