Genetic programming applied to strategies learning.
暂无分享,去创建一个
This study addresses the problem of knowledge acquisition to decision taken, applied to Tic-tac-toe game: a fix structure and rules, with a reasonable number of solutions, each one carrying to a different result (win, lost or tie). The comparative study focus the case where all possible states are modelled by genetic programming, and a set of rules are applied against the opponent. The other approach is the acquisition of knowledge on fly, applying each solution for a number of trials, and using genetic programming to obtain the better solution.
[1] John H. Holland,et al. Adaptation in Natural and Artificial Systems: An Introductory Analysis with Applications to Biology, Control, and Artificial Intelligence , 1992 .
[2] J. Pollack,et al. The Evolutionary Induction of Subroutines , 1997 .
[3] John R. Koza,et al. Genetic programming - on the programming of computers by means of natural selection , 1993, Complex adaptive systems.