Loops and Metagames: Understanding Game Design Structures

In this paper we present a set of formal concepts that can help in game design analysis. Our goal is to provide a conceptual framework based on terminology used in game design.

[1]  Nick Montfort,et al.  Racing the Beam: The Atari Video Computer System , 2009 .

[2]  Paul Dourish,et al.  On "Technomethodology": Foundational Relationships Between Ethnomethodology and System Design , 1998, Hum. Comput. Interact..

[3]  Berry Eggen,et al.  Designing playful interactions for social interaction and physical play , 2010, Personal and Ubiquitous Computing.

[4]  N. Crilly The roles that artefacts play: technical, social and aesthetic functions , 2010 .

[5]  G. Calleja In-Game: From Immersion to Incorporation , 2011 .

[6]  Anna Anthropy,et al.  A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design , 2014 .

[7]  Victor Kaptelinin,et al.  Acting with technology: Activity theory and interaction design , 2006, First Monday.

[8]  Luciano Floridi,et al.  What is the Philosophy of Information , 2002 .

[9]  Sebastian Deterding,et al.  The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract] , 2009, DiGRA Conference.

[10]  Patrick Jagoda Avant-Garde Videogames: Playing with Technoculture , 2015 .

[11]  Chris Salter,et al.  Entangled: Technology and the Transformation of Performance , 2010 .

[12]  C. Prestowitz,et al.  Playing To Win , 1994 .

[13]  Douglas Wilson,et al.  Now it's personal: on abusive game design , 2010, Future Play.

[14]  Ioanna Iacovides,et al.  Gaming and the limits of digital embodiment , 2014 .

[15]  B. Latour An Attempt at a “Compositionist Manifesto” , 2010, New Literary History.

[16]  Andrew Curry Playing to win. , 2014, Diabetes forecast.

[17]  M. Sicart The Ethics of Computer Games , 2011 .

[18]  D. Lutz,et al.  Paradoxes of Rationality: Theory of Metagames and Political Behavior , 1973 .

[19]  Bernard De Koven,et al.  The Well-Played Game: A Playful Path to Wholeness , 2002 .

[20]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[21]  Miguel Sicart,et al.  Beyond Choices: The Design of Ethical Gameplay , 2013 .

[22]  Paul Dourish,et al.  What we talk about when we talk about context , 2004, Personal and Ubiquitous Computing.

[23]  Jesse Schell,et al.  The Art of Game Design: A book of lenses , 2019 .

[24]  Brian Schrank Avant-garde videogames , 2014, SIGGRAPH '14.

[25]  Norbert Wiener,et al.  The human use of human beings - cybernetics and society , 1988 .

[26]  E. Goffman Encounters; Two Studies in the Sociology of Interaction , 1962 .

[27]  Ernest A. Edmonds,et al.  A study in play, pleasure and interaction design , 2007, DPPI.

[28]  Donald A. Sch The reflective practitioner: how professionals think in action , 1983 .

[29]  Tracy Fullerton,et al.  Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition , 2014 .

[30]  Aki Järvinen,et al.  Game design for social networks: interaction design for playful dispositions , 2009, Sandbox@SIGGRAPH.

[31]  Miguel Sicart,et al.  Defining Game Mechanics , 2008, Game Stud..

[32]  Thomas H. Rousse Game After: A Cultural Study of Video Game Afterlife , 2015 .

[33]  M. Sicart Play Matters , 2014 .

[34]  T. L. Taylor,et al.  The Assemblage of Play , 2009, Games Cult..

[35]  George Skaff Elias,et al.  Characteristics of Games , 2012 .

[36]  Françoise Decortis,et al.  Space and places: when interacting with and in physical space becomes a meaningful experience , 2010, Personal and Ubiquitous Computing.

[37]  M. Szegedy-Maszak,et al.  Hearts and minds. , 2003, U.S. news & world report.

[38]  Jesper Juul,et al.  A Certain Level of Abstraction , 2007, DiGRA Conference.

[39]  R. J. Bogumil,et al.  The reflective practitioner: How professionals think in action , 1985, Proceedings of the IEEE.

[40]  D. Schoen,et al.  The Reflective Practitioner: How Professionals Think in Action , 1985 .

[41]  Faltin Karlsen,et al.  Theorycrafting: from collective intelligence to intrinsic satisfaction , 2011, DiGRA Conference.