Cost-effective virtual world development for serious games
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Developing a virtual world environment from scratch normally involves a large number of model creations, animations and event simulations. Such undertakings generally require a large amount of man-hours and expensive software. This paper introduces an open-source approach that will enable developers to easily and quickly create scenario-driven collaborative environments for serious games. A case study based on the development of a virtual crisis room in the Pandora project1 is provided to demonstrate the effectiveness of the approach.
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