Real-time ocean wave in multi-channel marine simulator

We present an adaptive scheme for real-time simulating irregular long crest waves in multi-channel marine simulator. The method restricts computations to the visible part of the ocean surface in each view channel, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. The method allows the user to move over an unbounded ocean following the own-ship, and immersed in a real-time updated photo-realistic ocean environment.

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