Mesh Detail Editing by Filtering Differential Edge Coordinates

In this paper, we propose a novel geometrical detail editing method for triangulated mesh models based on filtering robust differential edge coordinates. The introduced detail editing consists of not only feature-preserving denoising for removing scanner noises, but also interactive detail editing for weakening or enhancing some specific geometric details. Various detail editing results are obtained by reconstructing the mesh from new processed differential edge coordinates, which are filtered from the view of signal processing, in linear least square sense. Experimental results and comparisons with other methods demonstrate that our method is effective and robust.