Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays
暂无分享,去创建一个
[1] Gerd Bruder,et al. Distance estimation in large immersive projection systems, revisited , 2015, 2015 IEEE Virtual Reality (VR).
[2] J. Edward Swan,et al. Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays , 2009, 2009 IEEE Virtual Reality Conference.
[3] William B. Thompson,et al. Revisiting the effect of quality of graphics on distance judgments in virtual environments: A comparison of verbal reports and blind walking , 2009, Attention, perception & psychophysics.
[4] Peter Willemsen,et al. The effects of head-mounted display mechanical properties and field of view on distance judgments in virtual environments , 2009, TAP.
[5] James F. Cremer,et al. Distance perception in real and virtual environments , 2004 .
[6] Boris M. Velichkovsky,et al. The perception of egocentric distances in virtual environments - A review , 2013, ACM Comput. Surv..
[7] Betty J. Mohler,et al. The influence of feedback on egocentric distance judgments in real and virtual environments , 2006, APGV '06.
[8] David Waller,et al. Interaction With an Immersive Virtual Environment Corrects Users' Distance Estimates , 2007, Hum. Factors.
[9] Bochao Li,et al. The effects of minification and display field of view on distance judgments in real and HMD-based environments , 2015, SAP.
[10] Wallace J. Sadowski,et al. Nonvisually Guided Locomotion to a Previously Viewed Target in Real and Virtual Environments , 1998, Hum. Factors.
[11] Klaus H. Hinrichs,et al. Transitional environments enhance distance perception in immersive virtual reality systems , 2009, APGV '09.
[12] Bliss M. Altenhoff,et al. Near-field distance perception in real and virtual environments using both verbal and action responses , 2011, TAP.
[13] Jeanine Stefanucci,et al. Egocentric distance perception in the Oculus Rift (DK2) , 2015, SAP.
[14] Bochao Li,et al. Minication affects action-based distance judgments in oculus rift HMDs , 2014, SAP.
[15] Peter Willemsen,et al. Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.
[16] Jeanine K. Stefanucci,et al. The Role of Effort in Perceiving Distance , 2003, Psychological science.
[17] Peter Willemsen,et al. Throwing versus walking as indicators of distance perception in similar real and virtual environments , 2005, TAP.
[18] Kevin Ponto,et al. Perceptual space warping: Preliminary exploration , 2016, 2016 IEEE Virtual Reality (VR).
[19] Christine J. Ziemer,et al. Estimating distance in real and virtual environments: Does order make a difference? , 2009, Attention, perception & psychophysics.
[20] J. Edward Swan,et al. Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments , 2013, IEEE Transactions on Visualization and Computer Graphics.
[21] Tien Dat Nguyen,et al. How does presentation method and measurement protocol affect distance estimation in real and virtual environments? , 2010, TAP.
[22] Bobby Bodenheimer,et al. A comparison of two cost-differentiated virtual reality systems for perception and action tasks , 2014, SAP.
[23] Peter Willemsen,et al. Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? , 2004, Presence: Teleoperators & Virtual Environments.
[24] S S Fukusima,et al. Visual perception of egocentric distance as assessed by triangulation. , 1997, Journal of experimental psychology. Human perception and performance.
[25] Victoria Interrante,et al. Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments , 2007, VR.
[26] Gerd Bruder,et al. CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups , 2016, PRESENCE: Teleoperators and Virtual Environments.