Taxonomy and Method for Handling Large and Diverse Sets of Interactive Objects in Immersive Environments
暂无分享,去创建一个
[1] Barry G. Silverman,et al. Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects , 2003 .
[2] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[3] Gnana Bharathy,et al. Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv , 2006, Presence: Teleoperators & Virtual Environments.
[4] Randall W. Hill,et al. Pedagogically Structured Game-Based Training: Development of the Elect BiLAT Simulation , 2006 .
[5] W. Lewis Johnson,et al. Tactical Language and Culture Training Systems: Using Artificial Intelligence to Teach Foreign Languages and Cultures , 2008, AAAI.
[6] M. Singer,et al. VIRTUAL ENVIRONMENT COMPOSABLE TRAINING FOR OPERATIONAL READINESS ( VECTOR ) , 2008 .
[7] Barry G. Silverman,et al. NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations , 2009, AGS.
[8] Anthony Mills,et al. Data, Information, Knowledge, and Wisdom , 2011 .