Virtual reality for fixture design and assembly

Due to today's heavy, growing competition environment, manufacturing companies have to develop and employ new emerging technologies to increase productivity, reduce production costs, improve product quality, and shorten lead time. The domain of Virtual Reality (VR) has gained great attention during the past few years and is currently explored for practical uses in various industrial areas e.g. CAD, CAM, CAE, CIM, CAPP and computer simulation etc. Owing to the trend towards reducing lead time and human effort devoted to fixtureplanning, the computerization of fixture design is required. Consequently, computer aided fixture design (CAFD) has become an important role of computer aided design/manufacture (CAD/CAM integration. However, there is very little ongoing research specially focused on using the VR technology as a promising solution to enhance CAFD systems' capability and functionality. This thesis reviews the possibility of using interactive Virtual Reality (VR) technology to support the conventional fixture design and assembly process. The trend that the use of VR benefits to fulfil the optimization of fixture design and assembly in VE has been identified and investigated. The primary objectives were to develop an interactive VR system entitled Virtual Reality Fixture Design & Assembly System (VFDAS), which will allow fixture designers to complete the entire design process for modular fixtures within the Virtual Environment (VE) for instance: Fixture element selection, fixture layout design, assembly, analysis and so on. The main advantage of VFDAS is that the VR system has the capability of simulating the various physical behaviours for virtual fixture elements according to Newtonian physical laws, which will be taken into account throughout the fixture design and evaluation process. For example: gravity, friction, collision detection, mass, applied force, reaction force and elasticity. Almost the whole fixture design and assembly process is achieved as if in the real physics world, and this provides a promise for computer aided fixture design (CAFD) in the future. The VFDAS system was validated in terms of the collision detection, rendering speed, friction, mass, gravity, applied force, elasticity and toppling. These simulation results are presented and quantified by a series of simple examples to show what the system can achieve and what the limitations are. The research concluded VR is a useful technology and VFDAS has potential to support education and application for fixture design. There is scope for further development to add more useful functionality to the VFDAS system.

[1]  Junji Nomura,et al.  Horseback riding therapy simulator with VR technology , 1997, VRST '97.

[2]  Terrence Fernando,et al.  An Immersive Assembly and Maintenance Simulation Environment , 2004, Eighth IEEE International Symposium on Distributed Simulation and Real-Time Applications.

[3]  Iain M. Boyle,et al.  CAFixD: A Case-Based Reasoning Fixture Design Method. Framework and Indexing Mechanisms , 2006, J. Comput. Inf. Sci. Eng..

[4]  F. Mervyn,et al.  Automated synthesis of modular fixture designs using an evolutionary search algorithm , 2005 .

[5]  David S. Johnson,et al.  Computers and Intractability: A Guide to the Theory of NP-Completeness , 1978 .

[6]  He Xu,et al.  Precise manipulation approach to facilitate interactive modular fixture assembly design in a virtual environment , 2008 .

[7]  Lakshmi Sastry,et al.  Development of the INQUISITIVE 1 Interaction Toolkit-Concept and Realisation , 1999 .

[8]  Kulwinder Kaur Deol Designing Virtual Environments for Usability , 1997, INTERACT.

[9]  Yiming Rong,et al.  Automated modular fixture planning: Accuracy, clamping, and accessibility analyses , 1998 .

[10]  Joseph L. Gabbard A Taxonomy of Usability Characteristics in Virtual Environments , 1997 .

[11]  M. Shokri,et al.  Computer-aided CMM modular fixture configuration design , 2008, Int. J. Manuf. Technol. Manag..

[12]  Xianguo Yan,et al.  The study of a virtual modular fixture management and aid-design system , 2006 .

[13]  W. Buxton Human-Computer Interaction , 1988, Springer Berlin Heidelberg.

[14]  Helen Neale,et al.  Exploring the role of virtual environments in the special needs classroom , 2002 .

[15]  Chris Greenhalgh,et al.  Large scale collaborative virtual environments , 1999, CPHC/BCS distinguished dissertations.

[16]  Mansooreh Mollaghasemi,et al.  Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design , 2003, Int. J. Hum. Comput. Stud..

[17]  Sue Cobb,et al.  Designing virtual learning environments for people with learning disabilities: usability issues , 2000 .

[18]  Toby Howard,et al.  Towards the next generation of Human-Computer Interface , 2007 .

[19]  Richard Mark Eastgate,et al.  The structured development of virtual environments : enhancing functionality and interactivity , 2001 .

[20]  George Russell,et al.  Human in the Loop: The Use of Immersive Virtual Reality to Aid Cable Harness Design , 2002 .

[21]  Jakob Nielsen,et al.  Heuristic Evaluation of Prototypes (individual) , 2022 .

[22]  Lili Jiang,et al.  Computer-aided generation of fixture configuration design using polychromatic sets , 2007, Int. J. Comput. Appl. Technol..

[23]  Liu Wenjian,et al.  A Novel Modular Fixture Design and Assembly System Based on VR , 2006, 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems.

[24]  Steven John Kerr,et al.  Developing scaffolded virtual learning environments for people with autism , 2005 .

[25]  Douglas A. Bowman,et al.  Interaction Techniques For Common Tasks In Immersive Virtual Environments - Design, Evaluation, And , 1999 .

[26]  Qiang Liu,et al.  Physical behaviours simulation and exact collision detection within VFDAS , 2006 .

[27]  F. Mervyn,et al.  Fixture design information support for integrated design and manufacturing , 2006 .

[28]  Kevin W. Lyons,et al.  Virtual assembly using virtual reality techniques , 1997, Comput. Aided Des..

[29]  Zsuzsanna Markusz,et al.  Fixture de-sign using prolog: An expert system , 1984 .

[30]  Deborah Hix,et al.  User-Centered Design and Evaluation of Virtual Environments , 1999, IEEE Computer Graphics and Applications.

[31]  Yiming Rong,et al.  Fixturing surface accessibility analysis for automated fixture design , 1999 .

[32]  Joseph O'Rourke,et al.  Some NP-hard polygon decomposition problems , 1983, IEEE Trans. Inf. Theory.

[33]  Dinesh Manocha,et al.  I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.

[34]  Joanna K. Crosier Virtual environments for science education : a schools-based development , 2000 .

[35]  Doug A. Bowman,et al.  The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications , 2000, Presence: Teleoperators & Virtual Environments.

[36]  J. C. Trappey,et al.  A LITERATURE SURVEY OF FIXTURE- DESIGN AUTOMATION , 1990 .

[37]  Z. Wang,et al.  A fixture design system for networked manufacturing , 2007, Int. J. Comput. Integr. Manuf..