A Multi-Layered Flocking System for Crowd Simulation
暂无分享,去创建一个
[1] Paul Richmond,et al. Agent Based GPU , a Real-time 3 D Simulation and Interactive Visualisation Framework for Massive Agent Based Modelling on the GPU , 2008 .
[2] Miha Mraz,et al. Simulating flocks on the wing: the fuzzy approach. , 2005, Journal of Theoretical Biology.
[3] David Silver,et al. Cooperative Pathfinding , 2005, AIIDE.
[4] Mark H. Overmars,et al. High quality navigation in computer games , 2007, Sci. Comput. Program..
[5] Craig W. Reynolds. Steering Behaviors For Autonomous Characters , 1999 .
[6] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[7] Dinesh Manocha,et al. Interactive navigation of multiple agents in crowded environments , 2008, I3D '08.
[8] W ReynoldsCraig. Flocks, herds and schools: A distributed behavioral model , 1987 .
[9] Miha Mraz,et al. The computational beauty of flocking: boids revisited , 2007 .
[10] Craig W. Reynolds. Big fast crowds on PS3 , 2006, Sandbox '06.
[11] D. Thalmann,et al. A navigation graph for real-time crowd animation on multilayered and uneven terrain , 2005 .
[12] Dimitris N. Metaxas,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Group Behavior from Video: a Data-driven Approach to Crowd Simulation , 2022 .
[13] Adrien Treuille,et al. Continuum crowds , 2006, SIGGRAPH 2006.
[14] Daniel Thalmann,et al. Real-time crowds: architecture, variety, and motion planning , 2008, SIGGRAPH 2008.
[15] Ming C. Lin,et al. Real-time Path Planning for Virtual Agents in Dynamic Environments , 2007, 2007 IEEE Virtual Reality Conference.
[16] Mark H. Overmars,et al. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004) , 2022 .
[17] Daniel Thalmann,et al. Crowds of Moving Objects: Navigation Planning and Simulation , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.