3D human hand motion recognition system
暂无分享,去创建一个
[1] Hui Li,et al. Kinect Based Dynamic Hand Gesture Recognition Algorithm Research , 2012, 2012 4th International Conference on Intelligent Human-Machine Systems and Cybernetics.
[2] S. Bhattacharya,et al. Gesture classification with machine learning using Kinect sensor data , 2012, 2012 Third International Conference on Emerging Applications of Information Technology.
[3] Michael Hayes,et al. Altitude control of a quadrotor helicopter using depth map from Microsoft Kinect sensor , 2011, 2011 IEEE International Conference on Mechatronics.
[4] O. Faugeras. Three-dimensional computer vision: a geometric viewpoint , 1993 .
[5] Hui Li,et al. An Intelligent Interactive System Based on Hand Gesture Recognition Algorithm and Kinect , 2012, 2012 Fifth International Symposium on Computational Intelligence and Design.
[6] Fu Mengyin,et al. 3D Human Postures Recognition Using Kinect , 2012, 2012 4th International Conference on Intelligent Human-Machine Systems and Cybernetics.
[7] Rytis Maskeliunas,et al. Gaussian hand gesture recognition based mobilitydevice controller , 2012, 2012 Federated Conference on Computer Science and Information Systems (FedCSIS).
[8] Arūnas Lipnickas. ADAPTIVE COMMITTEES OF NEURAL CLASSIFIERS , 2008 .
[9] Albert A. Rizzo,et al. Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor , 2011, 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[10] P. Serafinavičius,et al. Evaluation of Hand Pointing System Based on 3-D Computer Vision , 2008 .
[11] A. Lipnickas,et al. A Stereovision System for 3-D Perception , 2015 .
[12] Andrew W. Fitzgibbon,et al. Real-time human pose recognition in parts from single depth images , 2011, CVPR 2011.
[13] Mathias Kölsch,et al. Fast 2D Hand Tracking with Flocks of Features and Multi-Cue Integration , 2004, 2004 Conference on Computer Vision and Pattern Recognition Workshop.
[14] Jake K. Aggarwal,et al. Human detection using depth information by Kinect , 2011, CVPR 2011 WORKSHOPS.