Digital Human Modeling
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1.1 Template for contributors [Heading 1] 1.1.1 Formatting and style [Heading 2] The development of models to represent human characteristics and behaviors in human factors is broad and general. The term “model” can refer to any metaphor to represent any aspect of the human; it is generally used in research to mean a mathematical tool for the simulation (often in software, which makes the simulation digital) of some aspect of human performance and for the prediction of future outcomes. This section is restricted to the application of human models in physical design, e.g., in human factors engineering. This design effort is typically human interface design, and the digital models used are anthropometric. That is, they are visual models that are the physical shape of humans and that have the capabilities and constraints of humans of a selected population. They are distinct from the avatars used in the entertainment industry (movies, video games, and the like) in precisely that regard: as models, they are created through the application of data on humans, and they are used to predict human response; body stresses, e.g. (see Lämkull, et al., 2009), or ability to perform work effectively.
[1] Roland Örtengren,et al. Digital Human Modeling Automotive Manufacturing Applications , 2008 .
[2] Xuguang Wang,et al. Motion Capture and Human Motion Reconstruction , 2008 .