Role of community in user innovation generation and diffusion—Focusing on non-brand communities in the mountain climbing market

It is generally understood that manufacturers should exploit the innovation generated by users (UI: user innovation) to develop new products. UI has been observed in real world markets and the typical features of innovating users have been identified. The roles of the various communities in consumer product markets are explored as an important factor in UI. While communities foster the generation of UI and assist the diffusion of UI to the markets, it is still unclear what kind of communities managers in manufacturing firms should approach to obtain information for UI exploitation. In addition, the mechanism of UI in terms of community is also still unclear.

[1]  A. Vázquez Growing network with local rules: preferential attachment, clustering hierarchy, and degree correlations. , 2002, Physical review. E, Statistical, nonlinear, and soft matter physics.

[2]  Kurt Komaromi Building Brand Communities , 2003 .

[3]  Shingo Takahashi,et al.  Agent-based Analysis of Lead User Innovation in Consumer Product Market , 2009 .

[4]  Glen L. Urban,et al.  Lead User Analyses for the Development of New Industrial Products , 1988 .

[5]  Sonali K. Shah Motivation, Governance, and the Viability of Hybrid Forms in Open Source Software Development , 2006, Manag. Sci..

[6]  Vladi Finotto,et al.  Communities of Consumption and Made in Italy , 2008 .

[7]  J. Füller Why Consumers Engage in Virtual New Product Developments Initiated by Producers , 2006 .

[8]  Carliss Y. Baldwin,et al.  How User Innovations Become Commercial Products: A Theoretical Investigation and Case Study , 2006 .

[9]  Paul Israel,et al.  The Sources of Innovation , 1990 .

[10]  Lars Frederiksen,et al.  Why Do Users Contribute to Firm-Hosted User Communities? The Case of Computer-Controlled Music Instruments , 2006, Organ. Sci..

[11]  G. Marchi,et al.  Extending lead-user theory to online brand communities: The case of the community Ducati , 2011 .

[12]  Sonali K. Shah,et al.  How Communities Support Innovative Activities: An Exploration of Assistance and Sharing Among End-Users , 2003 .

[13]  Johann Füller,et al.  Community based innovation: How to integrate members of virtual communities into new product development , 2006, Electron. Commer. Res..

[14]  Johann Füller,et al.  Virtual product experience and customer participation—A chance for customer-centred, really new products , 2007 .

[15]  Christian Lüthje Characteristics of Innovating Users in a Consumer Goods Field: An Empirical Study of Sport-Related Product Consumers , 2002 .

[16]  L. Jeppesen User Toolkits for Innovation: Consumers Support Each Other , 2005 .

[17]  Kotaro Ohori,et al.  Market design for standardization problems with agent-based social simulation , 2010, Journal of Evolutionary Economics.

[18]  Pamela D. Morrison,et al.  Determinants of User Innovation and Innovation Sharing in a Local Market , 2000 .

[19]  Charles M. Macal,et al.  Managing Business Complexity: Discovering Strategic Solutions with Agent-Based Modeling and Simulation , 2007 .

[20]  Christian Lüthje Characteristics of innovating users in a consumer goods field , 2004 .

[21]  Cornelius Herstatt,et al.  User-innovators and "local" information: The case of mountain biking , 2005 .

[22]  Shingo Takahashi,et al.  Landscape Analysis of Possible Outcomes , 2011 .

[23]  E. Hippel Innovation by User Communities: Learning From Open-Source Software , 2001 .

[24]  J. McAlexander,et al.  Building Brand Community , 2002 .