Game design for promoting counterfactual thinking
暂无分享,去创建一个
Allison Druin | Derek L. Hansen | Elizabeth M. Bonsignore | Kari Kraus | Amanda Visconti | Ann Fraistat
[1] Hermann Engesser,et al. Reality broken? , 2012, Informatik-Spektrum.
[2] C. M. Gaglio. The Role of Mental Simulations and Counterfactual Thinking in the Opportunity Identification Process * , 2004 .
[3] R. Pea,et al. TOOLS FOR BRIDGING THE CULTURES OF EVERYDAY AND SCIENTIFIC THINKING , 1987 .
[4] Katherine Isbister,et al. Designing games for learning: insights from conversations with designers , 2010, CHI.
[5] R. Byrne. Précis of The Rational Imagination: How People Create Alternatives to Reality , 2007, Behavioral and Brain Sciences.
[6] T. Owens,et al. Modding the History of Science: Values at Play in Modder Discussions of Sid Meier’s CIVILIZATION , 2011 .
[7] Derek L. Hansen,et al. Alternate Reality Games as Platforms for Practicing 21st-Century Literacies , 2012 .
[8] Margeaux C. Johnson,et al. The Library is Undead: Information Seeking During the Zombie Apocalypse , 2010 .
[9] K. Squire. From Content to Context: Videogames as Designed Experience , 2006 .
[10] Eduardo Di Petta. Henry Jenkins (2006), Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Chicago: The MacArthur Foundation , 2012 .