Tangible User Interfaces Compensate for Low Spatial Cognition

This research investigates how interacting with tangible user interfaces (TUIs) affects spatial cognition. To study the impact of TUIs, a between subjects study was conducted (n=60) in which students learned about the operation of an anesthesia machine. A TUI was compared to two other interfaces commonly used in anesthesia education: (1) a Graphical User Interface (a 2D abstract simulation model of an anesthesia machine) and (2) a Physical User Interface (a real world anesthesia machine). Overall, the TUI was found to significantly compensate for low user spatial cognition in the domain of anesthesia machine training.

[1]  Paul A. Fishwick,et al.  Toward an Integrative Multimodeling Interface: A Human-Computer Interface Approach to Interrelating Model Structures , 2004, Simul..

[2]  Minho Park,et al.  Integrating Dynamic and Geometry Model Components through Ontology-Based Inference , 2005, Simul..

[3]  Benjamin Lok,et al.  A Mixed Reality Approach for Merging Abstract and Concrete Knowledge , 2008, 2008 IEEE Virtual Reality Conference.

[4]  Hiroshi Ishii,et al.  Emerging frameworks for tangible user interfaces , 2000, IBM Syst. J..

[5]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[6]  Mark Billinghurst,et al.  The use of sketch maps to measure cognitive maps of virtual environments , 1995, Proceedings Virtual Reality Annual International Symposium '95.

[7]  Nikolaus Gravenstein,et al.  Transparent Reality: A Simulation Based on Interactive Graphical Models Emphasizing Visualization , 2006 .

[8]  Samsun Lampotang,et al.  Understanding of Anesthesia Machine Function Is Enhanced With a Transparent Reality Simulation , 2008, Simulation in healthcare : journal of the Society for Simulation in Healthcare.

[9]  Jurriaan D. Mulder,et al.  Optical tracking and calibration of tangible interaction devices , 2005, EGVE'05.

[10]  Andy Cockburn,et al.  Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces , 2004, GRAPHITE '04.

[11]  John Viega,et al.  3D magic lenses , 1996, UIST '96.

[12]  Tony DeRose,et al.  Toolglass and magic lenses: the see-through interface , 1993, SIGGRAPH.

[13]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .

[14]  Benjamin Lok Toward the merging of real and virtual spaces , 2004, CACM.

[15]  Anthony E. Richardson,et al.  Spatial abilities at different scales: Individual differences in aptitude-test performance and spatial-layout learning , 2006 .