Dynamic three-dimensional information visualization for quantitative information in augmented reality systems

Quantitative information visualization such as statistical graphics is concemed with the visual representation of quantitative and categorical data for statistical analysis. With improvements in graphics display technology, it is now possible to make use of motion to stimulate recognition of patterns and structure embedded in quantitative data. Past studies have shown that the judged final position of a moving target is often displaced in the direction of the anticipated future motion of the target. Termed as representational momentum, these memory distortions have a strong relationship with the target's velocity. This study investigated human performance in visualizing dynamic quantitative information in augmented reality environments. Statistical results showed that the differences in speed and percentage change affect subject's accuracy in perceiving quantitative information significantly. On the other hand, the differences in display devices (Head-mounted-display and Liquid-crystal-display) did not indicate significant effects on subject's performance. Our results also showed that as the speed increases, the errors made in judging the final position of the moving bar also increases.

[1]  Lyn Bartram,et al.  Can motion increase user interface bandwidth in complex systems? , 1997, 1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation.

[2]  R. Finke,et al.  Mental extrapolation and representational momentum for complex implied motions. , 1988, Journal of experimental psychology. Learning, memory, and cognition.

[3]  James P. Bliss,et al.  The Virtual Environment Performance Assessment Battery (VEPAB):Development and Evaluation1 , 1994, Presence: Teleoperators & Virtual Environments.

[4]  Henry Been-Lirn Duh,et al.  Effects of Characteristics of Image Quality in an Immersive Environment , 2002, Presence: Teleoperators & Virtual Environments.

[5]  T. Hubbard,et al.  Representational momentum, centripetal force, and curvilinear impetus. , 1996, Journal of experimental psychology. Learning, memory, and cognition.

[6]  Timothy L. Hubbard,et al.  Target size and displacement along the axis of implied gravitational attraction : Effects of implied weight and evidence of representational gravity , 1997 .

[7]  W KnerrBruce,et al.  The virtual environment performance assessment battery vepab , 1994 .

[8]  Peter Willemsen,et al.  Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? , 2004, Presence: Teleoperators & Virtual Environments.

[9]  J. Freyd,et al.  A velocity effect for representational momentum , 1985 .

[10]  Dennis Proffitt,et al.  Quantifying immersion in virtual reality , 1997, SIGGRAPH.

[11]  Mj Sinai,et al.  Egocentric Distance Perception in a Virutal Environment Using a Perceptual Matching Task , 1999 .

[12]  G. Michel,et al.  Restricting the Field of View: Perceptual and Performance Effects , 1990, Perceptual and motor skills.

[13]  R A Finke,et al.  Implied velocity and acceleration induce transformations of visual memory. , 1986, Journal of experimental psychology. General.

[14]  J. Bharucha,et al.  Judged displacement in apparent vertical and horizontal motion , 1988, Perception & psychophysics.