Google Earth Virtual Reality and expository writing for young English Learners from a Funds of Knowledge perspective

Abstract The purpose of this study is to examine the incorporation of Google Earth Virtual Reality (VR) into English Learners’ (ELs) expository writing experiences from a Funds of Knowledge perspective utilizing a mixed-methods explanatory sequential design. The participants were 22 ELs from a middle school in a rural Midwestern town. During the quantitative phase, the expository writing artifacts were collected through a multiple before-and-after non-experimental design and analyzed using ANOVA. A text-in-context coding approach was adopted to examine changes in students’ writing. The results showed a statistically significant increase in expository writing skills, particularly in description, cause/effect, compare/contrast, and enumeration. A descriptive survey assessing the acceptance of Google Earth VR was distributed as well. During the qualitative phase, a follow-up focus group for the ELs and teacher interviews were conducted. Field notes/memos were used to triangulate the data. The qualitative findings indicated that the ELs were engaged in the virtual-assisted writing environment and showed positive attitudes toward Google Earth VR. Concerns about using Google Earth VR in writing (i.e. time-consuming as well as distracting and posing integration difficulties) were addressed. Future directions inspired from this study are discussed as well.

[1]  Thomas J. Smith,et al.  Mobile-assisted narrative writing practice for young English language learners from a funds of knowledge approach , 2017 .

[2]  John W. Creswell,et al.  Research Design: Qualitative, Quantitative, and Mixed Methods Approaches , 2010 .

[3]  Li Wei,et al.  Negotiating funds of knowledge and symbolic competence in the complementary school classrooms , 2014 .

[4]  F. Genesee,et al.  Literacy Instruction for English Language Learners : A Teacher's Guide to Research-Based Practices , 2009 .

[5]  Klaus Schwienhorst,et al.  The State of VR: A Meta-Analysis of Virtual Reality Tools in Second Language Acquisition , 2002 .

[6]  M. Patton Qualitative research & evaluation methods , 2002 .

[7]  H. Diab,et al.  The Effect of Google Earth and Wiki Models on Oral Presentation Skills of University EFL Learners. , 2018 .

[8]  Maggie Leese Out of class - out of mind? The use of a virtual learning environment to encourage student engagement in out of class activities , 2009, Br. J. Educ. Technol..

[9]  Sarah Sugarman Seeing Past the Fences: Finding Funds of Knowledge for Ethical Teaching , 2010 .

[10]  John W. Creswell,et al.  Designing and Conducting Mixed Methods Research , 2006 .

[11]  Todd C. Patterson Google Earth as a (Not Just) Geography Education Tool , 2007 .

[12]  Robin C. Scarcella,et al.  English Learners, Writing, and the Common Core , 2015, The Elementary School Journal.

[13]  Angela Calabrese Barton,et al.  Funds of knowledge and discourses and hybrid space , 2009 .

[14]  J. Cullen,et al.  Early years curriculum: funds of knowledge as a conceptual framework for children’s interests , 2011 .

[15]  Ben Shneiderman,et al.  Engagement Theory: A Framework for Technology-Based Teaching and Learning. , 1998 .

[16]  Luis C. Moll,et al.  Funds of knowledge: Theorizing practices in households, communities, and classrooms , 2005 .

[17]  Michele Cummins,et al.  NMC/CoSN Horizon Report: 2016 K-12 Edition. , 2016 .

[18]  Lisa M. Blank,et al.  Factors Affecting Student Success with a Google Earth-Based Earth Science Curriculum , 2016 .

[19]  Margo Gottlieb The Language Proficiency Handbook: A Practitioner's Guide to Instructional Assessment. , 1999 .

[20]  Petr Cizek,et al.  The ethics of Google Earth: crossing thresholds from spatial data to landscape visualisation. , 2009, Journal of environmental management.

[21]  David Hinds,et al.  Engaging Group E-Learning in Virtual Worlds , 2009, J. Manag. Inf. Syst..

[22]  Cher Ping Lim,et al.  Gaming in a 3D multiuser virtual environment: engaging students in Science lessons , 2006, Br. J. Educ. Technol..

[23]  Elizabeth G. Creamer,et al.  An Introduction to Fully Integrated Mixed Methods Research , 2017 .

[24]  Johnny Saldaña,et al.  The Coding Manual for Qualitative Researchers , 2009 .

[25]  Tharrenos Bratitsis,et al.  Content and Language Integrated Learning through an Online Game in Primary School: A Case Study. , 2014 .

[26]  Judy Britt,et al.  Google Earth: A Virtual Globe for Elementary Geography , 2009 .

[27]  Robert Godwin-Jones Augmented reality and language learning: From annotated vocabulary to place-based mobile games , 2016 .

[28]  Nikolay Slavkov Sociocultural Theory, the L2 Writing Process, and Google Drive: Strange Bedfellows? , 2015 .

[29]  L. S. Vygotskiĭ,et al.  Mind in society : the development of higher psychological processes , 1978 .

[30]  Jannie Roed Language Learner Behaviour in a Virtual Environment , 2003 .

[31]  Funds of Knowledge and Student Engagement: A Qualitative Study on Latino High School Students , 2014 .

[32]  A Study on the Spatial Abilities of Prospective Social Studies Teachers: A Mixed Method Research. , 2016 .

[33]  Amy Minke,et al.  Conducting Repeated Measures Analyses: Experimental Design Considerations. , 1997 .

[34]  Ya-Chun Shih,et al.  A virtual walk through London: culture learning through a cultural immersion experience , 2015 .

[35]  Briju Thankachan,et al.  Impact of Google Earth on Student Learning , 2013 .

[36]  L. Vygotsky Mind in Society: The Development of Higher Psychological Processes: Harvard University Press , 1978 .

[37]  Chresteria Neutzsky-Wulff,et al.  Mobile City and Language Guides--New Links between Formal and Informal Learning Environments. , 2009 .

[38]  Robert Petrone Linking Contemporary Research on Youth, Literacy, and Popular Culture With Literacy Teacher Education , 2013 .

[39]  Christina M. Gardner,et al.  Development of an instrument to measure the acceptance of Internet technology by consumers , 2004, 37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the.