Comparative Analysis Of Path-Finding Algorithm On Unrestricted Virtual Object Movable For Augmented Reality
暂无分享,去创建一个
[1] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[2] Oyas Wahyunggoro,et al. Artificial Potential Field Algorithm Implementation for Quadrotor Path Planning , 2019, International Journal of Advanced Computer Science and Applications.
[3] Mohd Shahrizal Sunar,et al. A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games , 2015, Int. J. Comput. Games Technol..
[4] Xin-She Yang,et al. Introduction to Algorithms , 2021, Nature-Inspired Optimization Algorithms.
[5] Arnulph Fuhrmann,et al. Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[6] Uğur Güdükbay,et al. Adaptive grids: an image-based approach to generate navigation meshes , 2013 .
[7] Arjab Singh Khuman,et al. Pathfinding in partially explored games environments: The application of the A∗ Algorithm with occupancy grids in Unity3D , 2014, 2014 14th UK Workshop on Computational Intelligence (UKCI).
[8] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[9] Teemu Henrikki Laine,et al. Using Unity 3D to facilitate mobile augmented reality game development , 2014, 2014 IEEE World Forum on Internet of Things (WF-IoT).
[10] Rod Furlan. The future of augmented reality: Hololens - Microsoft's AR headset shines despite rough edges [Resources_Tools and Toys] , 2016, IEEE Spectrum.
[11] Iswanto Iswanto,et al. New Design of Line Maze Solving Robot with Speed Controller and Short Path Finder Algorithm , 2019 .
[12] Ludovico Minto,et al. Time-of-Flight and Structured Light Depth Cameras , 2016, Springer International Publishing.
[13] Marcelo Kallmann,et al. Navigation meshes and real-time dynamic planning for virtual worlds , 2014, SIGGRAPH '14.
[14] Mónica García,et al. Design of interactive museographic exhibits using Augmented reality , 2013, CONIELECOMP 2013, 23rd International Conference on Electronics, Communications and Computing.
[15] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[16] Marcelo Kallmann,et al. Geometric and discrete path planning for interactive virtual worlds , 2016, SIGGRAPH Courses.
[17] Christian Quintero,et al. Augmented reality RPG card-based game , 2014, 2014 IEEE Games Media Entertainment.
[18] Veronica Teichrieb,et al. Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device , 2016, 2016 XVIII Symposium on Virtual and Augmented Reality (SVR).
[19] Ichiro Sakuma,et al. Augmented Reality Navigation With Automatic Marker-Free Image Registration Using 3-D Image Overlay for Dental Surgery , 2014, IEEE Transactions on Biomedical Engineering.