Mimicking Sound with Gesture as Interaction Paradigm

We presented a novel approach based on actions mimicking sound for gestural control in interactive systems. In particular, we define two types of mimicking: actions producing sound and actions describing sound. A general architecture was implemented, using modules for action recognition and similarity measures between gesture and sound features. Case studies were performed in the form of a game using either a Wiiremote game controller or a mobile phone.

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