Gamification of Information Systems and Security Training: Issues and Case Studies

This paper discusses gamification, the application of gaming elements in non-game contexts, with regard to information systems and information security training. The authors have developed gamification tools for use in the classroom as well as several educational games in order to explore the viability of gamified curricula in both high school and college environments. Early results indicate positive student attitudes toward gamified approaches, as well as improved attendance and success rate. Issues encountered in curriculum gamification and game development are described along with best practices for both.

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