Object-oriented technology for real-time systems

1. Introduction. Real-time Systems. Object-Oriented Methods. Concurrency in a Real- time System. Object-Oriented Concurrency Models. Levels of Concurrency. Design Criteria of OCTOPUS. Introduction to Case Studies. 2. Overvoew of the Octopus Method. Roadmap and Structuring the Development Process. System Requirements Phase. System Architecture Phase. Subsystem Analysis Phase. Subsystem Design Phase. Subsystem Implementation Phase. 3. Requirements Specification. Use Cases. Use Case Diagram. System Context Diagram. 4. System Architecture. Modular Structure. Early Division into Subsystems. Subsystems Diagram. Incremental Development. Interfaces. Example. 5. Analysis Phase. Object Model. Functional Model. Dynamic Model. Analysis of the Hardware Wrapper. Summary. 6. Design Phase. Design Objects. Interaction of Objects. Class Outlines. Design of Concurrency. Outlines of Processes and Messages. Design of the Hardware Wrapper. Summary. 7. Process Priorities and Timing. Basic Concepts. Deriving Process Priorities. Timing and Concurrency Behavior. 8. Transition from Design to Implementation. C++ and C Interpretability. Member Access Control. Visibility. Memory and Performance Optimization. Synchronization. Implementing Statecharts. Constructing Global Objects. Development Environment. 9. Case Study: Subscriber Line Tester. System Requirements Specification. SLT Application Subsystem Analysis. SLT Application Subsystem Design. Exercise: Hardware Wrapper. 10. Case Study: Cruise Control. Recapped System Requirements Specification. Application Subsystem Analysis. Analysis and Design of the Hardware Wrapper. Design of Application Subsystem. 11. Referemce Manual. Notation Summary. Case Tools. OCTOPUS Roadmap. References. Glossary. Index.