A Blended Learning Environment for enhancing Meaningful Learning using 21st Century Skills -- A correlational study on the relationship between awareness in collaborative learning and academic performance -- A Framework of Automatically Analyzing Online Self-regulated Learning Processes and Competencies -- A method for evaluating technology-rich classroom environment -- A New Physical-Digital Environment for Discussion and Presentation Skills Training -- A Study on the Development of the Smart Classroom Scale -- Accelerate Location-Based Context Learning for Second Language Learning Using Ubiquitous Learning Log -- Adapted E-Assessment System: Based on Workflow Refinement -- An Initial Development and Validation of Tablet Computer Familiarity Questionnaire -- Analysis of Elementary Teachers’ Readiness for Smart Learning in Korea -- Analysis of Problem-Posing Process of Arithmetical Word Problem as Sentence Integration: Viewpoint of First Selected Sentence -- Are serious games working as expected? -- Automatic Generation of Valid and Equivalent Assessment Instruments -- College Students’ Attitudes and Preferences of Mobile Newspaper Reading: A Comparison between Printed and Web Page Layout -- Competing in Cultural Arena: New Design of Career Guiding Application -- Design Tutoring Feedback to Increase Online Learners’ Satisfaction -- Developing the PETAL e-Learning Platform for Personalized Teaching and Learning -- Development of Weather Monitoring System based on Raspberry Pi for Technology Rich Classroom -- Digital Signage System for Learning Material Presentation Based on Learning Continuum -- Dividing Learning Process in Classroom with One-to- One Technology into Small Segments: Accurately Locating Students’ Learning Status -- Educational Dashboards for Smart Learning: Review of Case Studies -- Effects of social network-based visual feedback on interaction in online discussion -- Enhanced federation and reuse of e-learning components using cloud computing -- Enhancing Mobile Learning Implementation and Development of Interactive Learning and Strategies in Distance Education -- Enquiry into a Self-regulated Teaching Assistant Development Program in China: The Yin and Yang of Success -- Exploring Preservice teachers’ acceptance of smart learning -- Exploring students’ discussion in face to face and online synchronous learning -- Facilitating listening and speaking with game-based learning activities in situational context -- Increasing the Sensitivity of a Personalized Educational Data Mining Method for Curriculum Composition -- Investigating the Determinants of Mobile Learning Acceptance in Korea Using UTAUT2 -- Learning analysis on learners’ wiki-based collaborative knowledge building behaviors -- Learning through instant-messaging chat logs: A tool for adults to address the communication norms in the new workplace -- Measuring learners’ working memory capacity from their interactions within educational games -- Mobile Devices and a Modelling Tool for Physics Experiments in High School -- Ontology based semantic metadata extraction system for learning objects -- Ontology based smart learning environment for teaching word problems in mathematics -- Paradoxical tensions of online peer assessment: A case study of a secondary school in Singapore -- Redesigning the Classroom Environment to Enhance Students’ Collaborative Learning Activities -- Relations between Student Online Learning Behavior and Academic Achievement in Higher Education: A Learning Analytics Approach -- Smart Learning Analytics -- Smartphone Addiction in University Students and its Implication for Learning -- Students' Science Process Skills Diagnosis -- Tablet Interface Design for Elder Users’ Newspaper Reading -- The Design and Development of Electronic Schoolbag System Based on Educational Cloud Service Platform -- The Development of the Haiku Application Corresponding to Specification Changes and its Evaluation -- The strategies for designing collaborative scripts -- Thinking of Everyone: Responsive Web Design for a Math OER Project -- Toward recommending learning tasks in learner-centered approach -- Towards an ICT Framework for Providing Inclusive Learning Objects for Indigenous Learners -- Towards Flipped Learning Using Ubiquitous Learning Log System in L2 Learning Class -- Towards Smart Asynchronous Discussion Activity: Using Social Network Analysis to Investigate Students’ Discussion Patterns -- Tracking Students’ Eye-Movements on Visual Dashboard Presenting Their Online Learning Behavior Patterns -- Unfolding Learning Analytics for Big Data -- Usefulness of peer comments for English language writing through web-based peer assessment -- User-Centered Design of Interactive Gesture-based fitness video game for elderly.
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