Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team

Traditional computer use in educational environments does not ensure learning improvement. Consequently, there is a global effort to make and provide more effective and efficient use of new multimedia resources and learning environments. Learning Objects (LOs) are entities, digital or not, which can be used or referenced during teaching. However, multimedia authoring of LOs is still complex and time consuming. In this paper we present a novel process integrating participatory and interaction design which we adopted in the development of an authoring tool involving a multidisciplinary team. As result, this methodology is used in the development of Cacuria, a multimedia authoring tool for teachers with little or no programming skills to create LOs.

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