The Effect of Viewer Perceptions of Avatar Anthropomorphism and Realism on Judgments of Credibility and Homophily, and Avatar Choice

Avatars, or digital representations of others are inreasingly used in a variety of online interactions and interfaces. The current study investigated the role of avatars, and people’s perceptions of them, in the processing of information and source attribution online. Results replicate previous findings that the visual characteristics of the avatar are not as influential as people’s perceptions, and categorizations, of the avatars on outcome variables. Results show that perceptions avatar anthropomorphism and realism influence judgments about homophily and avatar credibility, as well as judgments about the credibility of the source of the communication and the likelihood of choosing the avatar as a representation. Theoretical and practical implications of the variance between actual and perceived variation in characteristics of the avatar are discussed.

[1]  Alan Wexelblat,et al.  Don't Make That Face: a report on anthropomorphizing an interface , 1998 .

[2]  Kristine L. Nowak,et al.  Choose your "buddy icon" carefully: The influence of avatar androgyny, anthropomorphism and credibility in online interactions , 2008, Comput. Hum. Behav..

[3]  Kristine L. Nowak Sex Categorization in Computer Mediated Communication (CMC): Exploring the Utopian Promise , 2003 .

[4]  J. Walther Computer-Mediated Communication , 1996 .

[5]  Kristine L. Nowak,et al.  Utilizing Usernames for Sex Categorization in Computer-Mediated Communication: Examining Perceptions and Accuracy , 2006, Cyberpsychology Behav. Soc. Netw..

[6]  Clifford Nass,et al.  The media equation - how people treat computers, television, and new media like real people and places , 1996 .

[7]  Jeremy N. Bailenson,et al.  The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction , 2006, PRESENCE: Teleoperators and Virtual Environments.

[8]  James C. Lester,et al.  The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? , 2001 .

[9]  Robert LaRose,et al.  Internet Self-Efficacy and the Psychology of the Digital Divide , 2006, J. Comput. Mediat. Commun..

[10]  Kristine L. Nowak,et al.  Evaluations of Avatars: Anthropomorphic, Realistic and Gendered Imagery as Triggers of Charisma Effects , 2007 .

[11]  Diane F. Witmer,et al.  On-Line Smiles: Does Gender Make a Difference in the Use of Graphic Accents? , 2006, J. Comput. Mediat. Commun..

[12]  Mel Slater,et al.  The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment , 2003, CHI '03.

[13]  Ralph Schroeder Social Interaction in Virtual Environments: Key Issues, Common Themes, and a Framework for Research , 2005 .

[14]  Mark Hamilton,et al.  Information Systems Concepts across Two Decades: An Empirical Analysis of Trends in Theory, Methods, Process, and Research Domains , 2005 .

[15]  Paul Hemp,et al.  Marketing basado en avatares , 2006 .

[16]  Erin Shaw,et al.  Animated Pedagogical Agents: An Opportunity to be Grasped? , 2002 .

[17]  Eliot R. Smith,et al.  Principles of mental representation , 1996 .

[18]  Kristine L. Nowak The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments , 2006, J. Comput. Mediat. Commun..

[19]  Frank Biocca,et al.  The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments , 2003, Presence: Teleoperators & Virtual Environments.

[20]  C. Nass,et al.  Machines and Mindlessness , 2000 .

[21]  Rick W. Busselle,et al.  Ruining a good story: Cultivation, perceived realism and narrative , 2004 .

[22]  J. Mccroskey,et al.  Analysis and Improvement of the Measurement of Interpersonal Attraction and Homophily , 2006 .

[23]  Holtjona Galanxhi-Janaqi,et al.  Deception in cyberspace: A comparison of text-only vs. avatar-supported medium , 2007, Int. J. Hum. Comput. Stud..

[24]  J. Mccroskey,et al.  THE EFFECT OF INTERACTION BEHAVIOR ON SOURCE CREDIBILITY, HOMOPHILY, AND INTERPERSONAL ATTRACTION , 1974 .

[25]  William R. Sherman,et al.  Understanding Virtual RealityInterface, Application, and Design , 2002, Presence: Teleoperators & Virtual Environments.

[26]  A. Hall Reading Realism: Audiences' Evaluations of the Reality of Media Texts , 2003 .

[27]  Per Persson,et al.  Exms: an animated and avatar-based messaging system for expressive peer communication , 2003, GROUP.

[28]  Mel Slater,et al.  Meeting people vitually: experiments in shared virtual environments , 2002 .

[29]  D W Massaro,et al.  Information processing models: microscopes of the mind. , 1993, Annual review of psychology.

[30]  C. Neil Macrae,et al.  Social cognition: Categorical person perception. , 2001, British journal of psychology.

[31]  Larry F. Hodges,et al.  Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness , 2006, CHI.

[32]  G. Bente,et al.  Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations , 2008 .

[33]  Christian Rauh,et al.  The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction , 2005, J. Comput. Mediat. Commun..