Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
暂无分享,去创建一个
[1] Arianna Menciassi,et al. Neuromorphic Vibrotactile Stimulation of Fingertips for Encoding Object Stiffness in Telepresence Sensory Substitution and Augmentation Applications , 2018, Sensors.
[2] M. West,et al. Innovation at work:psychological perspectives , 1989 .
[3] Malika Auvray,et al. Perception With Compensatory Devices: From Sensory Substitution to Sensorimotor Extension , 2009, Cogn. Sci..
[4] Karon E. MacLean,et al. Exploiting haptic facets: Users' sensemaking schemas as a path to design and personalization of experience , 2017, Int. J. Hum. Comput. Stud..
[5] Mandayam A. Srinivasan,et al. BlindAid: Virtual environment system for self-reliant trip planning and orientation and mobility training , 2010, 2010 IEEE Haptics Symposium.
[6] Meredith Ringel Morris,et al. Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation , 2018, CHI Extended Abstracts.
[7] Shachar Maidenbaum,et al. EyeMusic: Introducing a "visual" colorful experience for the blind using auditory sensory substitution. , 2014, Restorative neurology and neuroscience.
[8] Francesco Masulli,et al. An assistive mobile system supporting blind and visual impaired people when are outdoor , 2017, 2017 IEEE 3rd International Forum on Research and Technologies for Society and Industry (RTSI).
[9] Jaime Sánchez,et al. Development of an audio-based virtual gaming environment to assist with navigation skills in the blind. , 2013, Journal of visualized experiments : JoVE.
[10] Jaime Sánchez,et al. Teaching the Blind to Find Their Way by Playing Video Games , 2012, PloS one.
[11] Amy Zhang,et al. A user-centered design and analysis of an electrostatic haptic touchscreen system for students with visual impairments , 2018, Int. J. Hum. Comput. Stud..
[12] Brockenbrough S. Allen,et al. MEDIA AS LIVED ENVIRONMENTS: THE ECOLOGICAL PSYCHOLOGY OF EDUCATIONAL TECHNOLOGY , 1996 .
[13] Shachar Maidenbaum,et al. Perception of Graphical Virtual Environments by Blind Users via Sensory Substitution , 2016, PloS one.
[14] Yvette Hatwell,et al. The Effects of Visual Experience and Training in Raised-Line Materials on the Mental Spatial Imagery of Blind Persons , 2006 .
[15] Charles Lenay,et al. Chapter 16. Sensory substitution: Limits and perspectives , 2003 .
[16] Luigi F. Cuturi,et al. Neuroscience and Biobehavioral Reviews , 2022 .
[17] Jaime Sánchez,et al. Enhancing orientation and mobility skills in learners who are blind through video gaming , 2013, Creativity & Cognition.
[18] I. Spence,et al. Video Games and Spatial Cognition , 2010 .
[19] Anatole Lécuyer,et al. HOMERE: a multimodal system for visually impaired people to explore virtual environments , 2003, IEEE Virtual Reality, 2003. Proceedings..
[20] L. Finlay. Negotiating the swamp: the opportunity and challenge of reflexivity in research practice , 2002 .
[21] Ricky W. Griffin,et al. Toward a Theory of Organizational Creativity , 1993 .
[22] Mark Bolas,et al. Designing informed game-based rehabilitation tasks leveraging advances in virtual reality , 2012, Disability and rehabilitation.
[23] Jonathan C. Roberts,et al. Prototyping 3D haptic data visualizations , 2013, Comput. Graph..
[24] David Mioduser,et al. Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind , 2008, Int. J. Hum. Comput. Stud..
[25] Olivier Collignon,et al. Is there a future for sensory substitution outside academic laboratories? , 2014, Multisensory research.
[26] Michel Denis,et al. Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge , 2014, Int. J. Hum. Comput. Stud..