Destruction, Catharsis, and Emotional Release in Human-Robot Interaction

The intersection between social, technical, and economic factors biases new product development to focus on utilitarian value. However, objects that serve alternative goals, behaviors and emotions have accompanied humankind for millennia. This article speculates about robotic objects for one non-utilitarian behavior and its implications: destruction. Robots and objects for destruction have a shared history of embodiment and heavily rely on their embodiment for interaction. Yet the topic of destruction is not very common in the field of human-robot interaction (HRI). Thus, we (1) present a survey of ethnographic investigations that show modes of HRI related to destruction, and (2) develop speculative concepts of interaction that demonstrate these ideas in HRI. By exemplifying a broad range of speculative uses of destruction in HRI and grounding it in literature, we hope this theoretical and conceptual article will bring a fresh perspective on alternative interactions with robots.

[1]  Jodi Forlizzi,et al.  Challenges of Designing HCI for Negative Emotions , 2019, ArXiv.

[2]  D. Winnicott [Transitional objects and transitional phenomena. A study of the first not-me possession]. , 2018, Psyche.

[3]  D. Ferris,et al.  Righting a wrong: Retaliation on a voodoo doll symbolizing an abusive supervisor restores justice , 2018, The Leadership Quarterly.

[4]  Aaron Steinfeld,et al.  Inducing Bystander Interventions During Robot Abuse with Social Mechanisms , 2018, 2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[5]  A. McLean,et al.  The Human Condition , 2017, Academic Psychiatry.

[6]  B. Koles,et al.  Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers , 2016 .

[7]  John Zimmerman,et al.  Design for Rituals of Letting Go , 2016, ACM Trans. Comput. Hum. Interact..

[8]  Daniele Caligiore,et al.  Transitional Wearable Companions: A Novel Concept of Soft Interactive Social Robots to Improve Social Skills in Children with Autism Spectrum Disorder , 2016, International Journal of Social Robotics.

[9]  Stefanie Müller,et al.  Destructive Games: Creating Value by Destroying Valuable Physical Objects , 2016, CHI.

[10]  Vasiliki Tsaknaki,et al.  Expanding on Wabi-Sabi as a Design Resource in HCI , 2016, CHI.

[11]  Ceri Houlbrook,et al.  The Materiality of Magic: An artifactual investigation into ritual practices and popular beliefs , 2015 .

[12]  Guy Hoffman,et al.  Design and Evaluation of a Peripheral Robotic Conversation Companion , 2015, 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[13]  Pamela J. Hinds,et al.  Using Robots to Moderate Team Conflict: The Case of Repairing Violations , 2015, 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[14]  Andrea Scarantino,et al.  Voodoo dolls and angry lions: how emotions explain arational actions , 2015 .

[15]  H. Ip,et al.  Human Computer Interaction , 2015, Lecture Notes in Computer Science.

[16]  Daniela Karin Rosner,et al.  Broken probes: toward the design of worn media , 2014, Personal and Ubiquitous Computing.

[17]  Anthony Dunne,et al.  Speculative Everything: Design, Fiction, and Social Dreaming , 2013 .

[18]  Takashi Minato,et al.  Revisiting ancient design of human form for communication avatar: Design considerations from chronological development of Dogū , 2013, 2013 IEEE RO-MAN.

[19]  Amit Zoran,et al.  Hybrid Basketry: Interweaving Digital Practice within Contemporary Craft , 2013, Leonardo.

[20]  Joseph A. Paradiso,et al.  FreeD: a freehand digital sculpting tool , 2013, CHI.

[21]  T. Ingold Making: Anthropology, Archaeology, Art and Architecture , 2013 .

[22]  Amit Zoran,et al.  Hybrid Reassemblage: An Exploration of Craft, Digital Fabrication and Artifact Uniqueness , 2012, Leonardo.

[23]  Yvonne Rogers,et al.  HCI Theory: Classical, Modern, and Contemporary , 2012, HCI Theory.

[24]  Shuichi Nishio,et al.  How does telenoid affect the communication between children in classroom setting? , 2012, CHI Extended Abstracts.

[25]  Holger Reckter,et al.  DESU 100: about the temptation to destroy a robot , 2012, TEI.

[26]  Jennifer Parlamis Venting as emotion regulation , 2012 .

[27]  Patrick Olivier,et al.  Lovers' box: Designing for reflection within romantic relationships , 2011, Int. J. Hum. Comput. Stud..

[28]  Cameron J Whitley,et al.  The Enigma of Capital: and the Crises of Capitalism , 2011 .

[29]  R. Striegel-Moore,et al.  Treatment of childhood sexual abuse in anorexia nervosa and bulimia nervosa: a feminist psychodynamic approach. , 2010, The International journal of eating disorders.

[30]  S. Leeuw Evocative Objects: Things We Think With , 2009 .

[31]  Richard Stephens,et al.  Swearing as a response to pain , 2009, Neuroreport.

[32]  R. Erkolahti,et al.  The prevalence of transitional object use in adolescence: is there a connection between the existence of a transitional object and depressive symptoms? , 2009, European Child & Adolescent Psychiatry.

[33]  Tasuku Igarashi,et al.  No mobile, no life: Self-perception and text-message dependency among Japanese high school students , 2008, Comput. Hum. Behav..

[34]  Kapambwe Lumbwe Helena , 2007 .

[35]  John Zimmerman,et al.  Research through design as a method for interaction design research in HCI , 2007, CHI.

[36]  Christoph Bartneck,et al.  “Daisy, daisy, give me your answer do!” switching off a robot , 2007, 2007 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[37]  Christoph Bartneck,et al.  To kill a mockingbird robot , 2007, 2007 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[38]  N. Villar,et al.  The VoodooIO gaming kit: a real-time adaptable gaming controller , 2006, ACE '06.

[39]  Neil Gershenfeld,et al.  FAB: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication , 2005 .

[40]  Pieter Jan Stappers,et al.  Gustbowl: technology supporting affective communication through routine ritual interactions , 2004, CHI EA '04.

[41]  A. Madill,et al.  How Do Transitional Objects Work? The Client's View , 2002 .

[42]  B. Bushman,et al.  Do people aggress to improve their mood? Catharsis beliefs, affect regulation opportunity, and aggressive responding. , 2001, Journal of personality and social psychology.

[43]  A. Komter Heirlooms, Nikes and Bribes: Towards a Sociology of Things , 2001 .

[44]  Chris Gosden,et al.  The cultural biography of objects , 1999 .

[45]  Randy F. Pausch,et al.  Voodoo dolls: seamless interaction at multiple scales in virtual environments , 1999, SI3D.

[46]  D. Reiss,et al.  Dramatherapy for Mentally Disordered Offenders: Changes in Levels of Anger , 1998, European Psychiatry.

[47]  D. Klass,et al.  Tibetan Buddhism and the resolution of grief: the Bardo-thodol for the dying and the grieving. , 1997, Death studies.

[48]  John M. Carroll,et al.  Scenario-based design: envisioning work and technology in system development: john wiley & sons , 1995 .

[49]  Marsha L. Richins Valuing Things: The Public and Private Meanings of Possessions , 1994 .

[50]  Leonard Koren,et al.  Wabi-Sabi: for Artists, Designers, Poets & Philosophers , 1994 .

[51]  C. Faraone Binding and Burying the Forces of Evil: The Defensive Use of "Voodoo Dolls" in Ancient Greece , 1991 .

[52]  S. Guze Studies in Hysteria * , 1983, Canadian journal of psychiatry. Revue canadienne de psychiatrie.

[53]  M. Csíkszentmihályi,et al.  The meaning of things: Coding categories and definitions , 1981 .

[54]  M. Lessnoff Capitalism, Socialism and Democracy , 1979 .

[55]  R. Gaddini,et al.  Transitional objects and the process of individuation: a study in three different social groups. , 1970, Journal of the American Academy of Child Psychiatry.

[56]  David Pye,et al.  The Nature and Art of Workmanship , 1968 .

[57]  E. Grubb,et al.  Consumer Self-Concept, Symbolism and Market Behavior: A Theoretical Approach , 1967 .

[58]  D. Blockley Making , 2020, The Hidden History of the Smock Frock.

[59]  W. G. Parrott,et al.  The positive side of negative emotions , 2014 .

[60]  S. Turkle Machine Ethics: Authenticity in the Age of Digital Companions , 2011 .

[61]  S. Turkle,et al.  Evocative objects : things we think with , 2007 .

[62]  Hans-Werner Gellersen,et al.  The VoodooIO gaming kit: a real-time adaptable gaming controller , 2007, CIE.

[63]  W. Ickes Empathic Accuracy , 2005 .

[64]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[65]  B. Bushman Does Venting Anger Feed or Extinguish the Flame? Catharsis, Rumination, Distraction, Anger, and Aggressive Responding , 2002 .

[66]  Renny Ramakers,et al.  Less + More : Droog design in context , 2002 .

[67]  P. Goldie Explaining Expressions of Emotion , 2000 .

[68]  Tim Dant,et al.  Material Culture in the Social World , 1999 .

[69]  Barry E. Bryant The Wheel of Time Sand Mandala: Visual Scripture of Tibetan Buddhism , 1992 .

[70]  J. Balthasar On the Genealogy of a Morality , 1987 .

[71]  G. Margolin Conjoint marital therapy to enhance anger management and reduce spouse abuse , 1979 .