a morphological approach to interactive storytelling
暂无分享,去创建一个
[1] Nikitas M. Sgouros. Dynamic Generation, Management and Resolution of Interactive Plots , 1999, Artif. Intell..
[2] Kerstin Dautenhahn,et al. Human Cognition and Social Agent Technology , 2000 .
[3] Andrew Stern,et al. Towards Integrating Plot and Character for Interactive Drama , 2002 .
[4] Selmer Bringsjord,et al. Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine , 1999 .
[5] Vladimir Propp,et al. Morphology of the folktale , 1959 .
[6] J. Murray. Hamlet on the Holodeck , 1997 .
[7] Brian Webb,et al. Evaluating narrative in multimedia , 1997, DSV-IS.
[8] Assumptions underlying the Erasmatron interactive storytelling engine ChrisCrawford , 1999 .
[9] Dieter Grasbon. Konzeption und prototypische Implementation einer Storyengine: Dynamisch-reaktives System zum Erzählen nichtlinear-interaktiver Geschichten bei größtmöglicher Spannung, gedanklicher Immersion, Identifikation und Motivation des Spielers , 2001 .
[10] Erich Fromm,et al. The Forgotten Language: An Introduction to the Understanding of Dreams, Fairy Tales, and Myths , 1952 .
[11] Nicolas Szilas,et al. Interactive drama on computer : beyond linear narrative , 1999 .
[12] Phoebe Sengers. 1. Narrative Intelligence , 2000 .