Future energy networks and the role of interactive gaming as simulation
暂无分享,去创建一个
[1] P. Devine‐Wright,et al. Visible technologies, invisible organisations: An empirical study of public beliefs about electricity supply networks , 2010 .
[2] Jennifer Gabrys. Programming Environments: Environmentality and Citizen Sensing in the Smart City , 2014 .
[3] Marimuthu Palaniswami,et al. Internet of Things (IoT): A vision, architectural elements, and future directions , 2012, Future Gener. Comput. Syst..
[4] Richard Gyrd-Jones,et al. Managing the co-created brand: Value and cultural complementarity in online and offline multi‐stakeholder ecosystems , 2013 .
[5] Inge Røpke,et al. Information and communication technologies - A new round of household electrification , 2010 .
[6] Mark O'Malley,et al. Energy Systems Integration: A Convergence of Ideas , 2012 .
[7] Tales of Our Tomorrows: Transmedia Storytelling and Communicating About the Future , 2014 .
[8] James Paul Gee. Learning Systems, Not Games , 2013 .
[9] Kasper Kok,et al. Stepping into futures : exploring the potential of interactive media for participatory scenarios on social-ecological systems , 2010 .
[10] L. J. Carton,et al. Gaming the future of an urban network , 2004 .
[11] James K. Scarborough,et al. Increasing Energy Efficiency With Entertainment Media , 2015 .
[12] Claire Haggett. ‘Planning and persuasion’: Public engagement in renewable energy decision-making , 2014 .
[13] H. Rittel,et al. Dilemmas in a general theory of planning , 1973 .
[14] Jennifer Edson Escalas. Narrative Processing: Building Consumer Connections to Brands , 2004 .
[15] Daniel Sheppard. Social Solutions for Climate Change Mitigation and Adaptation: Cross Cultural Lessons from Denmark to the United States , 2011 .
[16] R. Goldsmith,et al. Market mavens: Psychological influences , 2005 .
[17] Katherine L. Milkman,et al. What Makes Online Content Viral? , 2012 .
[18] Yolande A. A. Strengers,et al. Designing eco-feedback systems for everyday life , 2011, CHI.
[19] Janet Stephenson,et al. Energy cultures: A framework for understanding energy behaviours , 2010 .
[20] L.H. Tsoukalas,et al. From smart grids to an energy internet: Assumptions, architectures and requirements , 2008, 2008 Third International Conference on Electric Utility Deregulation and Restructuring and Power Technologies.
[21] Mary Flanagan,et al. Critical Play: Radical Game Design , 2009 .
[22] Adam Faiers,et al. Consumer attitudes towards domestic solar power systems , 2006 .
[23] Athena Vakali,et al. Towards a Narrative-Aware Design Framework for Smart Urban Environments , 2012, Future Internet Assembly.
[24] Jennifer S. Evans-Cowley,et al. The New Generation of Public Participation: Internet-based Participation Tools , 2010 .
[25] Gary L. Nakarado,et al. A marketing orientation is the key to a sustainable energy future , 1996 .
[26] E. Rogers,et al. Diffusion of Innovations , 1964 .
[27] Thomas M. Connolly,et al. The role of psychology in understanding the impact of computer games , 2011, Entertain. Comput..
[28] Ameet Pandit,et al. Competing on service and branding in the renewable electricity sector , 2012 .
[29] Ian Bogost,et al. Persuasive Games: The Expressive Power of Videogames , 2007 .
[30] Katherine Hayles,et al. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics , 2001 .
[31] Peter Miller. The Smart Swarm: How to Work Efficiently, Communicate Effectively, and Make Better Decisions Using the Secrets of Flocks, Schools, and Colonies , 2011 .
[32] Rolf Wüstenhagen,et al. Social acceptance of renewable energy innovation: An introduction to the concept , 2007 .
[33] Kate Burningham,et al. Renewable Energy and Sociotechnical Change: Imagined Subjectivities of ‘the Public’ and Their Implications , 2010 .
[34] L. Edelstein-Keshet,et al. Complexity, pattern, and evolutionary trade-offs in animal aggregation. , 1999, Science.
[35] Sarah Atkinson. Beyond the Screen: Emerging Cinema and Engaging Audiences , 2014 .
[36] Chris Crawford,et al. The Art of Computer Game Design , 1984 .
[37] Eric Paulos,et al. Beyond energy monitors: interaction, energy, and emerging energy systems , 2012, CHI.
[38] J. Eastwood,et al. Differential attentional guidance by unattended faces expressing positive and negative emotion , 2001, Perception & psychophysics.
[39] A. Owen. Environmental Externalities, Market Distortions and the Economics of Renewable Energy Technologies , 2004 .
[40] Jan H. G. Klabbers. Tensions Between Meaning Construction and Persuasion in Games , 2011, Game Stud..
[42] Pierre McDonagh,et al. Is Green the New Black? Reflections on a Green Commodity Discourse , 2010 .
[43] Roziana Ibrahim,et al. Games for Change , 2011, Encyclopedia of Sustainability in Higher Education.
[44] Daniel Romer,et al. Using Drama to Persuade , 1989 .
[45] Dale D. Myers,et al. A program manager's history book , 1982 .
[46] N. Katherine Hayles,et al. Intermediation: The Pursuit of a Vision , 2007 .
[47] Carlos José Pereira de Lucena,et al. A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience , 2009, 2009 VIII Brazilian Symposium on Games and Digital Entertainment.
[48] Will McDowall,et al. Exploring possible transition pathways for hydrogen energy: A hybrid approach using socio-technical scenarios and energy system modelling , 2014 .
[49] Viktor K. Prasanna,et al. Semantic Information Integration for Smart Grid Applications , 2011 .
[50] Francis daCosta. Rethinking the Internet of Things: A Scalable Approach to Connecting Everything , 2014 .
[51] Paul Parker,et al. CONSUMERS AND GREEN ELECTRICITY: PROFILING POTENTIAL PURCHASERS , 2003 .
[52] Taskin Koçak,et al. Smart Grid Technologies: Communication Technologies and Standards , 2011, IEEE Transactions on Industrial Informatics.
[53] Kurt Squire,et al. Video games in education , 2003, Int. J. Intell. Games Simul..
[54] John L. Sherry,et al. Narrative and interactivity in computer games , 2006 .
[55] M. Wark. Virtual Geography: Living with Global Media Events , 1994 .
[56] Marcus Foth,et al. Augmenting public participation: enhancing planning outcomes through the use of social media and web 2.0 , 2013 .
[57] Bartlett Warren-Kretzschmar,et al. Using Interactive Web Tools in Environmental Planning to Improve Communication about Sustainable Development , 2014 .
[58] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[59] D. Lancy. Mapping the landscape of children’s play. , 2015 .
[60] Gordon Walker,et al. Emotion and rationality: The characterisation and evaluation of opposition to renewable energy projects , 2009 .
[61] J. Murray. Hamlet on the Holodeck , 1997 .