Special issue on Serious Games
暂无分享,去创建一个
[1] Phillip Johnson,et al. Serious Games for Immersive Cultural Training: Creating a Living World , 2009, IEEE Computer Graphics and Applications.
[2] Henry Kelly,et al. How to build serious games , 2007, CACM.
[3] Timo Lainema,et al. The Design Principles for Flow Experience in Educational Games , 2012, VS-GAMES.
[4] Frank L. Greitzer,et al. Cognitive science implications for enhancing training effectiveness in a serious gaming context , 2007, JERC.
[5] Alessandro De Gloria,et al. A serious game model for cultural heritage , 2012, JOCCH.
[6] Paulo Fernandes,et al. Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines , 2014, Entertain. Comput..
[7] Valerie J. Shute,et al. Games, Learning, and Assessment , 2012 .
[8] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[9] Alessandro De Gloria,et al. Mapping learning and game mechanics for serious games analysis , 2015, Br. J. Educ. Technol..
[10] Iván Martínez-Ortiz,et al. E-Learning standards and learning analytics. Can data collection be improved by using standard data models? , 2013, 2013 IEEE Global Engineering Education Conference (EDUCON).
[11] Miguel Mira da Silva,et al. Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration , 2014, Entertain. Comput..
[12] Theodore Lim,et al. Temporal multimodal data synchronisation for the analysis of a game driving task using EEG , 2014, Entertain. Comput..
[13] Alessandro De Gloria,et al. Serious games and the development of an entrepreneurial mindset in higher education engineering students , 2014, Entertain. Comput..
[14] Baltasar Fernández-Manjón,et al. Application of Learning Analytics in educational videogames , 2014, Entertain. Comput..
[15] Thibault Carron,et al. Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields , 2013, 2013 IEEE 13th International Conference on Advanced Learning Technologies.
[16] Alessandro De Gloria,et al. Designing Effective Serious Games: Opportunities and Challenges for Research , 2010, Int. J. Emerg. Technol. Learn..
[17] Alessandro De Gloria,et al. > Replace This Line with Your Paper Identification Number (double-click Here to Edit) < , 2022 .
[18] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[19] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..