Special issue on Serious Games

[1]  Phillip Johnson,et al.  Serious Games for Immersive Cultural Training: Creating a Living World , 2009, IEEE Computer Graphics and Applications.

[2]  Henry Kelly,et al.  How to build serious games , 2007, CACM.

[3]  Timo Lainema,et al.  The Design Principles for Flow Experience in Educational Games , 2012, VS-GAMES.

[4]  Frank L. Greitzer,et al.  Cognitive science implications for enhancing training effectiveness in a serious gaming context , 2007, JERC.

[5]  Alessandro De Gloria,et al.  A serious game model for cultural heritage , 2012, JOCCH.

[6]  Paulo Fernandes,et al.  Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines , 2014, Entertain. Comput..

[7]  Valerie J. Shute,et al.  Games, Learning, and Assessment , 2012 .

[8]  Marc Prensky,et al.  Digital game-based learning , 2000, CIE.

[9]  Alessandro De Gloria,et al.  Mapping learning and game mechanics for serious games analysis , 2015, Br. J. Educ. Technol..

[10]  Iván Martínez-Ortiz,et al.  E-Learning standards and learning analytics. Can data collection be improved by using standard data models? , 2013, 2013 IEEE Global Engineering Education Conference (EDUCON).

[11]  Miguel Mira da Silva,et al.  Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration , 2014, Entertain. Comput..

[12]  Theodore Lim,et al.  Temporal multimodal data synchronisation for the analysis of a game driving task using EEG , 2014, Entertain. Comput..

[13]  Alessandro De Gloria,et al.  Serious games and the development of an entrepreneurial mindset in higher education engineering students , 2014, Entertain. Comput..

[14]  Baltasar Fernández-Manjón,et al.  Application of Learning Analytics in educational videogames , 2014, Entertain. Comput..

[15]  Thibault Carron,et al.  Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields , 2013, 2013 IEEE 13th International Conference on Advanced Learning Technologies.

[16]  Alessandro De Gloria,et al.  Designing Effective Serious Games: Opportunities and Challenges for Research , 2010, Int. J. Emerg. Technol. Learn..

[17]  Alessandro De Gloria,et al.  > Replace This Line with Your Paper Identification Number (double-click Here to Edit) < , 2022 .

[18]  P. Wouters,et al.  A meta-analysis of the cognitive and motivational effects of serious games , 2013 .

[19]  James M. Boyle,et al.  A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..