MODELLING 3D OBJECTS USING WEAK CSG PRIMITIVES

There have been numerous approaches to automatically extract man-made objects from images or laser scan data in the past. Many efforts have been put into the detection and measurement of object parts. However, putting those parts together in such a way that a topologically correct object representation is obtained – which additionally meets certain regularization conditions – has not been addressed in a satisfactory manner. In this paper, following a review of existing methods for obtaining roof topologies of buildings, an approach termed ‘weak constructive solid geometry (CSG) primitives’ is proposed. This approach is intended to fill the gap between B-rep and CSG modelling, combining advantages of both.

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