Decomposition and Distribution of Humorous Effect in Interactive Systems

We aim to identify and control unintentional humor occurring in human-computer interaction, and recreate it intentionally. In this research we focus on text prediction systems, a type of interactive programs employed in mobile phones, search engines, and word processors. More specifically, we identified two design principles, inspired by humor and emotion theories, and implemented them in a proof-of-concept tool simulating a specific type of text prediction.

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