Together We Can Make It Work! Toward a Design Framework for Inclusive and Participatory City-Making of Playable Cities
暂无分享,去创建一个
Frances Brazier | Stephan Lukosch | Geertje Slingerland | Mariëlle den Hengst | Caroline Nevejan | F. Brazier | S. Lukosch | C. Nevejan | M. Hengst | G. Slingerland
[1] Terry L. Cooper,et al. Citizen-Centered Collaborative Public Management , 2006 .
[2] Frances Brazier,et al. Engaging Children to Co-create Outdoor Play Activities for Place-making , 2020, PDC.
[3] Ingrid Mulder,et al. Living Labbing the Rotterdam Way: Co-Creation as an Enabler for Urban Innovation , 2012 .
[4] Caroline Nevejan,et al. Witnessed Presence and the YUTPA Framework , 2009, PsychNology J..
[5] David Monteyne,et al. Urban Co-Creation: Envisioning New Digital Tools for Activism and Experimentation in the City , 2011 .
[6] Jotte I. J. C. De Koning,et al. Design-Enabled Participatory City Making , 2018, 2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC).
[7] Ingrid Mulder,et al. Co-Creation Dynamics in Urban Living Labs , 2018, Sustainability.
[8] Michiel de Lange,et al. Games as Strong Concepts for City-Making , 2017 .
[9] Juval Portugali,et al. The Responsive City Design Game , 2012 .
[10] Eduardo Oliveira,et al. Citizen Empowerment and Innovation in the Data-Rich City , 2017 .
[11] P. Ehn,et al. Design Things and Design Thinking: Contemporary Participatory Design Challenges , 2012, Design Issues.
[12] Andrew Vande Moere,et al. StreetTalk: participative design of situated public displays for urban neighborhood interaction , 2014, NordiCHI.
[13] Ronald Schroeter,et al. Engaging new digital locals with interactive urban screens to collaboratively improve the city , 2012, CSCW.
[14] Eva Brandt,et al. Designing exploratory design games: a framework for participation in Participatory Design? , 2006, PDC '06.
[15] Scott W. Cunningham,et al. City Rhythm, logbook of an exploration , 2018 .
[16] Norma Baldwin,et al. Comprehensive neighbourhood mapping: developing a powerful tool for child protection , 2002 .
[17] Ingrid Mulder,et al. Ten types of emerging city makers , 2017 .
[18] Tomasz Jaskiewicz,et al. Join the Park!: Exploring Opportunities to Lower the Participation Divide in Park Communities , 2019, C&T.
[19] Peter C. Wright,et al. Contesting the City: Enacting the Political Through Digitally Supported Urban Walks , 2015, CHI.
[20] Andrew Vande Moere,et al. Empowering Citizens with Spatially Distributed Public Visualization Displays , 2017, Conference on Designing Interactive Systems.
[21] Zheng Yao,et al. (Infra)structures of Volunteering , 2015, CSCW.
[22] M. Westerlund,et al. Actor roles and role patterns influencing innovation in living labs , 2014 .
[23] H. Gintis,et al. Social Capital and Community Governance , 2002 .
[24] Jörg Müller,et al. MyPosition: sparking civic discourse by a public interactive poll visualization , 2014, CSCW.
[25] Benjamin Stokes. Locally Played , 2020 .
[26] Frances M. T. Brazier,et al. Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague , 2018, ArtsIT/DLI.
[27] Andrew Vande Moere,et al. The Impact of a Narrative Design Strategy for Information Visualization on a Public Display , 2017, Conference on Designing Interactive Systems.
[28] Yvonne Rogers,et al. Sens-Us: Designing Innovative Civic Technology for the Public Good , 2016, Conference on Designing Interactive Systems.
[29] Mark Rouncefield,et al. HCI, Civic Engagement & Trust , 2015, CHI.
[30] Christopher A. Le Dantec,et al. Strangers at the Gate: Gaining Access, Building Rapport, and Co-Constructing Community-Based Research , 2015, CSCW.
[31] Eva Hornecker,et al. Creating Shared Encounters Through Fixed and Movable Interfaces , 2017 .
[32] Ronald Schroeter,et al. Vote as you go: blending interfaces for community engagement into the urban space , 2015, C&T.
[33] André O. Bueno,et al. Designing ICT for Thirdplaceness , 2017 .
[34] Ingrid Mulder. Opening up: Towards a Sociable Smart City , 2015 .
[35] F. Brazier,et al. Design for the Value of Presence , 2018 .
[36] Seppo Leminen,et al. Coordination and Participation in Living Lab Networks , 2013 .
[37] Christine Nadel,et al. Case Study Research Design And Methods , 2016 .
[38] Allison Woodruff,et al. A vehicle for research: using street sweepers to explore the landscape of environmental community action , 2009, CHI.
[39] Theresa A. Pardo,et al. Conceptualizing smart city with dimensions of technology, people, and institutions , 2011, dg.o '11.
[40] M. Westerlund,et al. Living labs as open-innovation networks , 2012 .
[41] Michiel de Lange,et al. Owning the city: New media and citizen engagement in urban design , 2013, First Monday.
[42] Martin Tomitsch,et al. Digital Pop-Up: Investigating Bespoke Community Engagement in Public Spaces , 2015, OZCHI.
[43] Marko Jurmu,et al. From School Food to Skate Parks in a Few Clicks: Using Public Displays to Bootstrap Civic Engagement of the Young , 2012, Pervasive.
[44] Anton Nijholt,et al. Playable Cities: The City as a Digital Playground , 2017 .
[45] John Gaventa,et al. Representation, Community Leadership and Participation: Citizen Involvement in Neighbourhood Renewal and Local Governance Prepared for the Neighbourhood Renewal Unit Office of Deputy Prime Minister , 2004 .
[46] Karim Ladha,et al. PosterVote: expanding the action repertoire for local political activism , 2014, Conference on Designing Interactive Systems.
[47] Frances Brazier,et al. Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague , 2018, EAI Endorsed Trans. Serious Games.
[48] Troy Innocent. Play about Place: Placemaking in location-based game design , 2018, MAB.
[49] C. Nevejan. Presence and the design of trust , 2007 .
[50] Kim Halskov,et al. How Participatory Design Works: Mechanisms and Effects , 2019, OZCHI.
[51] Marcus Foth,et al. Creativity and design to articulate difference in the conflicted city: collective intelligence in Bogota’s grassroots organisations , 2018, AI & SOCIETY.
[52] Liesbeth Huybrechts,et al. Experiential evaluation as a way to talk about livability in a neighborhood in transformation , 2020, PDC.
[53] S. Juujärvi,et al. Actor Roles in an Urban Living Lab: What Can We Learn from Suurpelto, Finland? , 2013 .
[54] Martijn de Waal,et al. Responsive public spaces : exploring the use of interactive technology in the design of public spaces , 2019 .
[55] Kim Halskov,et al. Participation as a matter of concern in participatory design , 2015 .
[56] Timo Ojala,et al. Citizen’s Right to the Digital City: Urban Interfaces, Activism, and Placemaking , 2015 .
[57] Frances M. T. Brazier,et al. Witnessed Presence in Merging Realities in Healthcare Environments , 2010 .
[58] Laura E. Kozak,et al. Sticks, Ropes, Land: Confronting Colonial Practices in Public Space Design , 2020, PDC.
[59] Carl F. DiSalvo,et al. Local issues, local uses: tools for robotics and sensing in community contexts , 2009, C&C '09.
[60] Ben J. A. Kröse,et al. Look! A Healthy Neighborhood: Means to Motivate Participants in Using an App for Monitoring Community Health , 2016, CHI Extended Abstracts.
[61] Delaram Ashtari,et al. Playful civic skills: A transdisciplinary approach to analyse participatory civic games , 2019, Cities.
[62] Kim Halskov,et al. The diversity of participatory design research practice at PDC 2002-2012 , 2015, Int. J. Hum. Comput. Stud..
[63] Jennifer S. Evans-Cowley,et al. Using Social Media and Mobile Technologies to Foster Engagement and Self-Organization in Participatory Urban Planning and Neighbourhood Governance , 2015 .
[64] Frances M. T. Brazier,et al. Granularity in reciprocity , 2011, AI & SOCIETY.
[65] Matti Nelimarkka,et al. The Design of Pseudo-Participation , 2020, PDC.
[66] Nitin Sawhney,et al. Ecologies of Contestation in Participatory Design , 2020, PDC.