Towards a Methodology to Co-design a Learning Game by Nursing Students

Nowadays medical errors are one of incidents and death causes involving nurses with poor clinical reasoning skills. Teachers in nursing schools need to improve these skills. Existing research works show the role of game-based learning to increase the students’ learning. Furthermore, many game design software exist, they are available and easy-to-use even by students without any technical knowledge. Game-based learning includes gameplay-based learning and game design-based learning. This paper studies existing game design-based learning approaches and identifies a methodology to co-design a learning game in the clinical reasoning field by nursing students themselves. This methodology is composed of 11 steps starting from the specification of pedagogical objectives until the game evaluation. This research work is dedicated to Technology Enhanced Learning community and more specifically to pedagogical engineers, game designers, researchers, and teachers in nursing schools who encounter difficulties in improving the clinical reasoning learning.

[1]  Jari Multisilta,et al.  Learning by playing: A cross-sectional descriptive study of nursing students' experiences of learning clinical reasoning. , 2016, Nurse education today.

[2]  Carlos Alberto Seixas,et al.  Development of the e-Baby Serious Game With Regard to the Evaluation of Oxygenation in Preterm Babies: Contributions of the Emotional Design , 2014, Computers, informatics, nursing : CIN.

[3]  Nour El Mawas,et al.  Designing learning scenarios for serious games with ARGILE , 2014 .

[4]  Y. Kafai Playing and Making Games for Learning , 2006, Games Cult..

[5]  Iza Marfisi-Schottman Méthodologie, modèles et outils pour la conception de Learning Games , 2012 .

[6]  M. Volman,et al.  Scaffolding in Teacher–Student Interaction: A Decade of Research , 2010 .

[7]  Lia Raquel Oliveira,et al.  Educational video game design by 8th graders: investigating processes and outcomes , 2018 .

[8]  Hamideh Afsarmanesh,et al.  Concept of collaboration , 2008 .

[9]  L. Kohn,et al.  To Err Is Human : Building a Safer Health System , 2007 .

[10]  Fengfeng Ke,et al.  A case study on collective cognition and operation in team-based computer game design by middle-school children , 2014 .

[11]  Jennifer Dempsey,et al.  The 'five rights' of clinical reasoning: an educational model to enhance nursing students' ability to identify and manage clinically 'at risk' patients. , 2010, Nurse education today.

[12]  Rachelle J. Lancaster Serious Game Simulation as a Teaching Strategy in Pharmacology , 2014 .

[13]  Iván Martínez-Ortiz,et al.  A Content-Centric Development Process Model , 2008, Computer.

[14]  Wim Jochems,et al.  A sampled literature review of design-based learning approaches: a search for key characteristics , 2013 .

[15]  Kimberly M. Sheridan,et al.  Students Designing Video Games about Immunology: Insights for Science Learning , 2011 .

[16]  F. Fenouillet Les théories de la motivation , 2012 .

[17]  Ahmet Baytak,et al.  A case study of educational game design by kids and for kids , 2010 .