Remote Steering of a Mobile Robotic Car by Means of VR-Based SSVEP BCI

Brain-computer interface (BCI) technology, including applications based on the steady-state visual evoked potentials (SSVEPs) have proven to provide reliable and accurate control. In this paper, we present and evaluate remote steering of a previously developed and successfully tested mobile robotic car (MRC) utilizing the SSVEP-based BCI system. The visual stimulations were presented inside the head-mounted virtual reality (VR) glasses, here, the Oculus Go. The live video feedback from the MRCs point of view was displayed inside the custom made app of the VR environment. The three visual stimuli were located on both sides and above the video stream of the MRC camera.

[1]  Mihaly Benda,et al.  SSVEP-Based BCI in Virtual Reality - Control of a Vacuum Cleaner Robot , 2018, 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC).

[2]  Rongrong Fu,et al.  Study of the Home-Auxiliary Robot Based on BCI , 2018, Sensors.

[3]  Piotr Stawicki,et al.  Driving a Semiautonomous Mobile Robotic Car Controlled by an SSVEP-Based BCI , 2016, Comput. Intell. Neurosci..

[4]  Piotr Stawicki,et al.  Evaluation of Suitable Frequency Differences in SSVEP-Based BCIs , 2015, Symbiotic.

[5]  Xiaogang Chen,et al.  Filter bank canonical correlation analysis for implementing a high-speed SSVEP-based brain–computer interface , 2015, Journal of neural engineering.

[6]  Mihaly Benda,et al.  Investigating Spatial Awareness within an SSVEP-based BCI in Virtual Reality , 2018, 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC).

[7]  G. Pfurtscheller,et al.  Brain-Computer Interfaces for Communication and Control. , 2011, Communications of the ACM.

[8]  Ivan Volosyak,et al.  Multiple Channel Detection of Steady-State Visual Evoked Potentials for Brain-Computer Interfaces , 2007, IEEE Transactions on Biomedical Engineering.

[9]  Emanuele Menegatti,et al.  Brain-Computer Interface Meets ROS: A Robotic Approach to Mentally Drive Telepresence Robots , 2018, 2018 IEEE International Conference on Robotics and Automation (ICRA).

[10]  Yeou-Jiunn Chen,et al.  A new SSVEP based BCI application on the mobile robot in a maze game , 2016, 2016 International Conference on Advanced Materials for Science and Engineering (ICAMSE).

[11]  Juyeon Park,et al.  Emotional reactions to the 3D virtual body and future willingness: the effects of self-esteem and social physique anxiety , 2018, Virtual Reality.

[12]  Seungjin Choi,et al.  Immersive BCI with SSVEP in VR head-mounted display , 2015, 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).

[13]  Ivan Volosyak,et al.  SSVEP-based Bremen–BCI interface—boosting information transfer rates , 2011, Journal of neural engineering.

[14]  Fotis Liarokapis,et al.  EEG-based BCI and video games: a progress report , 2018, Virtual Reality.

[15]  Ricardo Ron-Angevin,et al.  A two-class self-paced BCI to control a robot in four directions , 2011, 2011 IEEE International Conference on Rehabilitation Robotics.

[16]  Jonathan R Wolpaw,et al.  Independent home use of a brain-computer interface by people with amyotrophic lateral sclerosis , 2018, Neurology.

[17]  Abderrahmane Kheddar,et al.  Steering a robot with a brain-computer interface: Impact of video feedback on BCI performance , 2012, 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication.