Virtual Grounding for Facsimile Model Construction Where Real Data Is not Available

Recently, a need has arisen for facsimile model construction with close correspondence to the real world for use in evaluating the effectiveness of specific policies. When constructing facsimile models requiring a large amount of data, however, parameter estimation using data fitting becomes problematic. Furthermore, there are often problems where, owing to the limitations of field research, it becomes impossible for analysts to obtain the data necessary for model construction. The paper proposes a solution to this data collection problem by using “virtual grounding” as a method for creating valid agent models. The proposed method constructs an agent model by isolating qualitative features of the real world situation that are targets for modeling at a stage where the complete dataset is not yet available, and uses standard models for which utility has been previously demonstrated. Following this construction, a number of sample participants modeled as agents repeatedly make hypothetical decision-making actions within the model environment, and the model parameters are estimated based on the results of these decisions. This paper demonstrates the utility of the virtual grounding method by using an example of modeling visitor agents to Tokyo Disney Sea.

[1]  C. Schreiber Agent Interactions in Construct : An Empirical Validation using Calibrated Grounding , 2007 .

[2]  G. G. Stokes "J." , 1890, The New Yale Book of Quotations.

[3]  Allan D. Shocker,et al.  Consideration set influences on consumer decision-making and choice: Issues, models, and suggestions , 1991 .

[4]  Alexis Drogoul,et al.  Using Computational Agents to Design Participatory Social Simulations , 2007, J. Artif. Soc. Soc. Simul..

[5]  Kathleen M. Carley,et al.  Simulation modeling in organizational and management research , 2007 .

[6]  Kazuhiro Kohara,et al.  A Study of the Effects of Congestion Information and a Priority Boarding Pass in a Theme Park with Multi-Agents , 2007 .

[7]  Shinichi Honiden,et al.  Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games , 2006, J. Artif. Soc. Soc. Simul..

[8]  Azuma Ohuchi,et al.  A Study on Coordination Scheduling Algorithm for Theme Park Problem with Multiagent , 2003 .

[9]  Armando Geller Behavioral Modeling and Simulation: From Individuals to Societies by Greg L. Zacharias, Jean Macmillan and Susan B. Van Hemel , 2009, J. Artif. Soc. Soc. Simul..

[10]  Kathleen M. Carley,et al.  Validating Agent Interactions in Construct Against Empirical Communication Networks Using the Calibrated Grounding Technique , 2013, IEEE Transactions on Systems, Man, and Cybernetics: Systems.

[11]  G. Nigel Gilbert,et al.  Agent-Based Models , 2007 .

[12]  Azuma Ohuchi,et al.  Effect of Congestion Information in Theme Park Problem , 2004 .

[13]  T. Schelling Models of Segregation , 1969 .

[14]  François Bousquet,et al.  Role-playing games for opening the black box of multi-agent systems: method and lessons of its application to Senegal River Valley irrigated systems , 2001, J. Artif. Soc. Soc. Simul..

[15]  Jaime Simão Sichman,et al.  An Analysis of the Insertion of Virtual Players in GMABS Methodology Using the Vip-JogoMan Prototype , 2009, J. Artif. Soc. Soc. Simul..

[16]  C. Manski The structure of random utility models , 1977 .