Phaneroscopy for Video Games

The authors present a first study for the classification of the video games from a synchronic and diachronic perspective, in relation to the notion of phaneroscopy. The chapter analyzes categories of interactive design and communicability. In addition, there is a constant interrelation among the components of the multimedia systems aimed at entertainment in the late 20th century with the so-called “Z generation,” in the era of the expansion of communicability, and through the latest video game technologies, which allow the functioning of those interactive systems.