You Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality Game
暂无分享,去创建一个
[1] Manfred Tscheligi,et al. LOLLio: exploring taste as playful modality , 2013, TEI '13.
[2] Stefan Rennick Egglestone,et al. Breathalising games: understanding the potential of breath control in game interfaces , 2011, Advances in Computer Entertainment Technology.
[3] Philippe Coiffet,et al. Virtual Reality Technology , 2003, Presence: Teleoperators & Virtual Environments.
[4] Adrian David Cheok,et al. Digital taste and smell communication , 2011, BODYNETS.
[5] Oliver Amft,et al. A wearable earpad sensor for chewing monitoring , 2010, 2010 IEEE Sensors.
[6] Richard Harper,et al. Celebratory technology: new directions for food research in HCI , 2008, CHI.
[7] D. Gallegos,et al. Defining food literacy and its components , 2014, Appetite.
[8] Oliver Amft,et al. Regular-look eyeglasses can monitor chewing , 2016, UbiComp Adjunct.
[9] Chris Dede,et al. Immersive Interfaces for Engagement and Learning , 2009, Science.
[10] Ben Kirman,et al. Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins , 2015, CHI PLAY.