Simulation of skill acquisition in sequential learning of a computer game

functions, priority measures. Performance measures, i.e. score: score of individual trail, mean and max. score Instructions provides set of intended functions, i.e. the synchronization scheme for action sequences General functions Play the game in terms of jump, rotate, land, etc. Cue-action strategies are generated during practice. Physical and physiological processes Joystick movements in terms of left forward, button press, etc. Movements are optimized through errorfeedback and by the reduction of timing variations. Physical configuration Configuration of gymnast and gymnastics equipment. Not relevant (hardware and interfaces)