A Theory of Vivid Media Violence
暂无分享,去创建一个
[1] Linda L. Price,et al. The Role of Imagery in Information Processing: Review and Extensions , 1987 .
[2] James B. Weaver,et al. Exploring the links between personality and media preferences , 1991 .
[3] M. Krcmar,et al. Mental Models: Understanding the Impact of Fantasy Violence on Children's Moral Reasoning , 2003 .
[4] Christopher P. Barlett,et al. The Effect of Advances in Video Game Technology and Content on Aggressive Cognitions, Hostility, and Heart Rate , 2008 .
[5] Kristen Harrison,et al. Tales from the Screen: Enduring Fright Reactions to Scary Media , 1999 .
[6] Punam Anand,et al. The Effect of Vivid Attributes on the Evaluation of Alternatives: The Role of Differential Attention and Cognitive Elaboration , 1989 .
[7] M. Krcmar,et al. The Development of Aggressive Mental Models in Young Children , 2007 .
[8] Hairong Li,et al. Characteristics of virtual experience in electronic commerce: A protocol analysis , 2001 .
[9] L. Ross,et al. Human Inference: Strategies and Shortcomings of Social Judgment. , 1981 .
[10] Marina Krcmar,et al. The effects of video game realism on attention, retention and aggressive outcomes , 2011, Comput. Hum. Behav..
[11] Kirstie M. Farrar,et al. Retaliatory Aggression and the Effects of Point of View and Blood in Violent Video Games , 2009 .
[12] Laura A. Brannon,et al. Scarcity Claims Elicit Extreme Responding to Persuasive Messages: Role of Cognitive Elaboration , 2001 .
[13] Miriam J. Metzger,et al. Beyond Cultivation: Exploring the Effects of Frequency, Recency, and Vivid Autobiographical Memories for Violent Media , 2011 .
[14] W. James Potter,et al. Perceptions of Television: A Schema Explanation , 2002 .
[15] Timothy C. Brock,et al. The role of transportation in the persuasiveness of public narratives. , 2000, Journal of personality and social psychology.
[16] Keren Eyal,et al. Judging the Degree of Violence in Media Portrayals: A Cross-Genre Comparison , 2006 .
[17] Transportation into Vivid Media Violence: A Focus on Attention, Emotions, and Mental Rumination , 2013 .
[18] W. Potter,et al. The Context of Graphic Portrayals of Television Violence , 2000 .
[19] Rick W. Busselle,et al. Media Exposure and Exemplar Accessibility , 2003 .
[20] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[21] M. Bradley,et al. Emotion and motivation I: defensive and appetitive reactions in picture processing. , 2001, Emotion.
[22] T. Heatherton,et al. Adolescent exposure to extremely violent movies. , 2002, The Journal of adolescent health : official publication of the Society for Adolescent Medicine.
[23] J. Goldstein. Why We Watch: The Attractions of Violent Entertainment , 1998 .
[24] Helena Bilandzic,et al. Measuring Narrative Engagement , 2009 .
[25] Barbara J. Wilson,et al. The role of graphic and sanitized violence in the enjoyment of television dramas , 2009 .
[26] Shelley E. Taylor,et al. Stalking the elusive "vividness" effect. , 1982 .
[27] Christopher P. Barlett,et al. The effect of the amount of blood in a violent video game on aggression, hostility, and arousal , 2008 .
[28] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[29] P Taggart,et al. Vagotonicity of Violence: Biochemical and Cardiac Responses to Violent Films and Television Programmes , 1973, British medical journal.
[30] Karen E. Dill,et al. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.
[31] Lauren G. Block,et al. Vividness Effects: A Resource-Matching Perspective , 1997 .
[32] E. Thorson,et al. The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites , 2001 .
[33] Annie Lang,et al. The limited capacity model of mediated message processing , 2000 .
[34] M Berry,et al. Cutting film violence: effects on perceptions, enjoyment, and arousal. , 1999, The Journal of social psychology.
[35] Margaret L. McLaughlin,et al. Communication Yearbook 10 , 2012 .
[36] S. Penrod,et al. Effects of long-term exposure to violent and sexually degrading depictions of women. , 1988, Journal of personality and social psychology.
[37] Mike Schmierbach,et al. The Interplay of News Frames on Cognitive Complexity , 2004 .
[38] A. Bandura. Social Cognitive Theory of Mass Communication , 2001 .
[39] L. Berkowitz,et al. Some effects of thoughts on anti- and prosocial influences of media events: a cognitive-neoassociation analysis. , 1984, Psychological bulletin.
[40] Shuhua Zhou,et al. Effects of Arousing Visuals and Redundancy on Cognitive Assessment of Television News , 2005 .
[41] Stefaan Walgrave,et al. Effects of Popular Exemplars in Television News , 2012, Commun. Res..
[42] Byron Reeves,et al. Negative video as structure: Emotion, attention, capacity, and memory , 1996 .
[43] Kristine L. Nowak,et al. Contextual Features of Violent Video Games, Mental Models, and Aggression , 2006 .
[44] Wei Peng,et al. Effects of screen size, viewing angle, and players' immersion tendencies on game experience , 2012, Comput. Hum. Behav..
[45] J. Bryant,et al. Media effects : advances in theory and research , 2002 .
[46] Robin L. Nabi,et al. The Sage handbook of media processes and effects , 2009 .
[47] Alice H. Eagly,et al. Vividness can undermine the persuasiveness of messages. , 1993 .
[48] R. Harris,et al. Young Men's and Women's Different Autobiographical Memories of the Experience of Seeing Frightening Movies on a Date , 2000 .
[49] Stacy L. Smith,et al. Children's Reactions to a Television News Story , 2000, Commun. Res..
[50] Eui Jun Jeong,et al. Sensory realism and mediated aggression in video games , 2012, Comput. Hum. Behav..
[51] Brad J. Bushman,et al. Role of cognitive-emotional mediators and individual differences in the effects of media violence on aggression. , 1990 .
[52] Cynthia A. Hoffner,et al. Enjoyment of Mediated Fright and Violence: A Meta-Analysis , 2005 .
[53] Brad J. Sagarin,et al. Figural Vividness and Persuasion: Capturing the “Elusive” Vividness Effect , 2011, Personality & social psychology bulletin.
[54] W. James Potter,et al. On Media Violence , 1999 .
[55] M. Sherer,et al. The role of vivid information in fear appeals and attitude change , 1984 .
[56] I. Marks,et al. Blood-injury phobia: a review. , 1988, The American journal of psychiatry.
[57] John Davies,et al. Implications of the mental models approach for cultivation theory , 2004 .
[58] Peter J. Lang,et al. Attention and Orienting : Sensory and Motivational Processes , 1997 .