Parallel Dynamic Cloud Rendering Method Based on Physical Cellular Automata Model
暂无分享,去创建一个
Pin Lv | Chao Li | Changwen Zheng | Liqiang Zhang | Haoliang Sun | C. Li | C. Zheng | Liqiang Zhang | Haoliang Sun | Pin Lv
[1] Anselmo Lastra,et al. Simulation of cloud dynamics on graphics hardware , 2003, HWWS '03.
[2] Hideo Yamashita,et al. Using metaballs to modeling and animate clouds from satellite images , 1999, The Visual Computer.
[3] Eric M. Upchurch,et al. Dynamic cloud simulation using cellular automata and texture splatting , 2010, SummerSim.
[4] John Keyser,et al. Interactive physically-based cloud simulation , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[5] Wei Ren,et al. A Real-Time Simulation Method for Large-Scale 3D Clouds: A Real-Time Simulation Method for Large-Scale 3D Clouds , 2010 .
[6] Kim Christensen,et al. Dynamical and spatial aspects of sandpile cellular automata , 1991 .
[7] Frédéric H. Pighin,et al. Modeling and editing flows using advected radial basis functions , 2004, SCA '04.
[8] Yoshinori Dobashi,et al. A method for modeling clouds based on atmospheric fluid dynamics , 2001, Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001.
[9] Wen Yuan,et al. A New Method for Fast Simulation of 3D Clouds , 2009 .
[10] Fabrice Neyret,et al. Qualitative Simulation of Convective Cloud Formation and Evolution , 1997, Computer Animation and Simulation.
[11] Elizabeth Hicks,et al. Droplet activation as related to entrainment and mixing in warm tropical maritime clouds , 1993 .
[12] Yoshinori Dobashi,et al. Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics , 2002, Eurographics.
[13] Niniane Wang. Realistic and Fast Cloud Rendering , 2004, J. Graphics, GPU, & Game Tools.
[14] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[15] Marc Levoy,et al. Display of surfaces from volume data , 1988, IEEE Computer Graphics and Applications.
[16] S. Paul. Cloud drop spectra at different levels and with respect to cloud thickness and rain , 2000 .
[17] Kazufumi Kaneda,et al. A simple, efficient method for realistic animation of clouds , 2000, SIGGRAPH.