Efficient Glossy Global Illumination with Interactive Viewing
暂无分享,去创建一个
George Drettakis | Xavier Granier | François X. Sillion | Annette Scheel | Marc Stamminger | Frederic Perez-Cazorla | F. Sillion | G. Drettakis | Xavier Granier | M. Stamminger | A. Scheel | Frederic Perez-Cazorla
[1] Pat Hanrahan,et al. A hierarchical illumination algorithm for surfaces with glossy reflection , 1993, SIGGRAPH.
[2] P. Hanrahan,et al. Wavelet Methods for Radiance Computations , 1995 .
[3] Claude Puech,et al. A general two-pass method integrating specular and diffuse reflection , 1989, SIGGRAPH '89.
[4] Peter Shirley,et al. Monte Carlo techniques for direct lighting calculations , 1996, TOGS.
[5] Sudhir P. Mudur,et al. Computation of global illumination by Monte Carlo simulation of the particle model of light , 1992 .
[6] Hans-Peter Seidel,et al. Towards an Open Rendering Kernel for Image Synthesis , 1996, Rendering Techniques.
[7] Harold R. Zatz. Galerkin radiosity: a higher order solution method for global illumination , 1993, SIGGRAPH.
[8] Leonidas J. Guibas,et al. Metropolis light transport , 1997, SIGGRAPH.
[9] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[10] MillerGavin,et al. A progressive multi-pass method for global illumination , 1991 .
[11] Eric P. Lafortune,et al. Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering , 1995 .
[12] Hans-Peter Seidel,et al. Bounded Radiosity – Illumination on General Surfaces and Clusters , 1997, Comput. Graph. Forum.
[13] François X. Sillion,et al. A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters , 1995, IEEE Trans. Vis. Comput. Graph..
[14] David Salesin,et al. Global illumination of glossy environments using wavelets and importance , 1996, TOGS.
[15] Holly E. Rushmeier,et al. A progressive multi-pass method for global illumination , 1991, SIGGRAPH.
[16] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[17] David Salesin,et al. Clustering for glossy global illumination , 1997, TOGS.
[18] Leonidas J. Guibas,et al. Optimally combining sampling techniques for Monte Carlo rendering , 1995, SIGGRAPH.
[19] WhittedTurner. An improved illumination model for shaded display , 1979 .
[20] Pat Hanrahan,et al. A rapid hierarchical radiosity algorithm , 1991, SIGGRAPH.
[21] Ingrid Daubechies,et al. Ten Lectures on Wavelets , 1992 .
[22] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[23] Pat Hanrahan,et al. Wavelet radiosity , 1993, SIGGRAPH.
[24] Stephen H. Westin,et al. A global illumination solution for general reflectance distributions , 1991, SIGGRAPH.
[25] George Drettakis,et al. A Clustering Algorithm for Radiance Calculation in General Environments , 1995, Rendering Techniques.
[26] Robert L. Cook,et al. Distributed ray tracing , 1984, SIGGRAPH.
[27] James Arvo,et al. A clustering algorithm for radiosity in complex environments , 1994, SIGGRAPH.
[28] Hans-Peter Seidel,et al. Getting Rid of Links in Hierarchical Radiosity , 1998, Comput. Graph. Forum.
[29] Leonidas J. Guibas,et al. Bidirectional Estimators for Light Transport , 1995 .
[30] Hans-Peter Seidel,et al. Bounded radios-ity-finding good bounds on clustered light transport , 1998 .
[31] Alexander Keller. Quasi-Monte Carlo Radiosity , 1996, Rendering Techniques.
[32] Donald P. Greenberg,et al. Fitting virtual lights for non-diffuse walkthroughs , 1997, SIGGRAPH.
[33] Gregory J. Ward,et al. The RADIANCE lighting simulation and rendering system , 1994, SIGGRAPH.