Tangible augmented reality

This paper advocates a new metaphor for designing threedimensional Augmented Reality (AR) applications, Tangible Augmented Reality (Tangible AR). Tangible AR interfaces combine the enhanced display possibilities of AR with the intuitive manipulation and interaction of physical objects or Tangible User Interfaces. We define what Tangible AR interfaces are, present some design guidelines and prototype interfaces based on these guidelines. Experiences with these interfaces show that the Tangible AR metaphor supports seamless interaction between the real and virtual worlds, and provides a range of natural interactions that are difficult to find in other AR interfaces. CR Categories: H.5.2 [User Interfaces] Input devices and strategies; H.5.1 [Multimedia Information Systems] Artificial, augmented , and virtual realities.

[1]  Ivan Poupyrev,et al.  Mixing realities in Shared Space: an augmented reality interface for collaborative computing , 2000, 2000 IEEE International Conference on Multimedia and Expo. ICME2000. Proceedings. Latest Advances in the Fast Changing World of Multimedia (Cat. No.00TH8532).

[2]  Ronald Azuma,et al.  A survey of augmented reality" Presence: Teleoperators and virtual environments , 1997 .

[3]  Randy Pausch,et al.  Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.

[4]  Pierre David Wellner,et al.  Interacting with paper on the DigitalDesk , 1993, CACM.

[5]  Ryutarou Ohbuchi,et al.  Merging virtual objects with the real world: seeing ultrasound imagery within the patient , 1992, SIGGRAPH.

[6]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[7]  Morten Fjeld,et al.  Exploring Brick-Based Navigation and Composition in an Augmented Reality , 1999, HUC.

[8]  Joseph L. Gabbard A Taxonomy of Usability Characteristics in Virtual Environments , 1997 .

[9]  Dieter Schmalstieg,et al.  Bridging multiple user interface dimensions with augmented reality , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).

[10]  Jun Rekimoto,et al.  Augment-able reality: situated communication through physical and digital spaces , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[11]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[12]  M. Weiser The Computer for the Twenty-First Century , 1991 .

[13]  Ivan E. Sutherland,et al.  The Ultimate Display , 1965 .

[14]  Geri Gay,et al.  Use of Communication Resources in a Networked Collaborative Design Environment , 2006, J. Comput. Mediat. Commun..

[15]  Naokazu Yokoya,et al.  A collaboration support technique by integrating a shared virtual reality and a shared augmented reality , 1999, IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028).

[16]  Steven K. Feiner,et al.  Knowledge-based augmented reality , 1993, CACM.

[17]  Hideyuki Tamura,et al.  Welbo: an embodied conversational agent living in mixed reality space , 2000, CHI Extended Abstracts.

[18]  Mark Weiser The computer for the 21st century , 1991 .

[19]  Marc Olano,et al.  3DM: a three dimensional modeler using a head-mounted display , 1992, I3D '92.

[20]  Ivan Poupyrev,et al.  The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.

[21]  Hiroshi Ishii,et al.  Iterative design of seamless collaboration media , 1994, CACM.

[22]  FuchsHenry,et al.  Merging virtual objects with the real world , 1992 .

[23]  Paul A. Beardsley,et al.  Tangible interaction + graphical interpretation: a new approach to 3D modeling , 2000, SIGGRAPH.

[24]  Steven K. Feiner,et al.  Enveloping users and computers in a collaborative 3D augmented reality , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[25]  Johanna D. Moore,et al.  Proceedings of the Conference on Human Factors in Computing Systems , 1989 .

[26]  Steven K. Feiner,et al.  Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system , 1999, Comput. Graph..

[27]  William Buxton,et al.  An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input , 1997, CHI.

[28]  Hiroshi Ishii,et al.  Triangles: tangible interface for manipulation and exploration of digital information topography , 1998, CHI.