Learning to play like a human: case injected genetic algorithms for strategic computer gaming
暂无分享,去创建一个
[1] Gil Tidhar,et al. The Challenge of Whole Air Mission Modelling , 1995 .
[2] E LairdJohn. Research in human-level AI using computer games , 2002 .
[3] Richard K. Belew,et al. Methods for Competitive Co-Evolution: Finding Opponents Worth Beating , 1995, ICGA.
[4] Sushil J. Louis,et al. Learning with case-injected genetic algorithms , 2004, IEEE Transactions on Evolutionary Computation.
[5] C SchankRoger,et al. Dynamic Memory: A Theory of Reminding and Learning in Computers and People , 1983 .
[6] Arthur L. Samuel,et al. Some studies in machine learning using the game of checkers , 2000, IBM J. Res. Dev..
[7] John E. Laird,et al. Research in human-level AI using computer games , 2002, CACM.
[8] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[9] Gregory S. Parnell,et al. An Air Mission Planning Algorithm Using Decision Analysis and Mixed Integer Programming , 1997, Oper. Res..
[10] Gil Tidhar,et al. Flying Together: Modelling Air Mission Teams , 1998, Applied Intelligence.
[11] John E. Laird,et al. Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..
[12] David Leake,et al. Case-Based Reasoning: Experiences, Lessons and Future Directions , 1996 .
[13] Roger C. Schank,et al. Dynamic memory - a theory of reminding and learning in computers and people , 1983 .
[14] Larry J. Eshelman,et al. The CHC Adaptive Search Algorithm: How to Have Safe Search When Engaging in Nontraditional Genetic Recombination , 1990, FOGA.
[15] Christopher K. Riesbeck,et al. Inside Case-Based Reasoning , 1989 .
[16] Jordan B. Pollack,et al. Coevolution of a Backgammon Player , 1996 .
[17] Graham Kendall,et al. An Investigation of an Adaptive Poker Player , 2001, Australian Joint Conference on Artificial Intelligence.