Experience in the design and development of a game based on head-tracking input
暂无分享,去创建一个
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person shooter using gaze-based input. Head-tracking systems allow players to look around a virtual cockpit by simply moving their head.
However, tracking systems are typically based on expensive specialized equipment. The prohibitive costs of such systems have motivated the creation of low-cost head-tracking solutions using simple web cameras and infrared light detection. In this paper, we describe our experience developing a simple shooting game which incorporates such low-cost head-tracking technology.
[1] Craig A. Will,et al. Review of Virtual Environment Interface Technology. , 1996 .
[2] T. C. Nicholas Graham,et al. Use of eye movements for video game control , 2006, ACE '06.
[3] François Bérard. The Perceptual Window: Head Motion as a New Input Stream , 1999, INTERACT.
[4] Poika Isokoski,et al. Eye Tracker Input in First Person Shooter Games , 2006 .